ScummVM API documentation
room301.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
23 #define M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room301 : public Room {
32 private:
33  int32 _travelDest = 0;
34  int _val2 = 0;
35  const char *_soundName = nullptr;
36  const char *_nextSound = nullptr;
37  int _trigger1 = -1;
38  KernelTriggerType _val6 = KT_DAEMON;
39  KernelTriggerType _val7 = KT_DAEMON;
40  int _val8 = 0;
41  bool _showWalkerFlag = false; // Value never seems to be set to true
42  bool _msgRipleyFlag = false;
43  bool _convResumeFlag = false;
44  int _val12 = 0;
45  int _georgeShould = 0;
46  int _georgeMode = 0;
47  int _ripleyShould = 0;
48  int _val16 = 0;
49  int _val17 = 0;
50  int _val18 = 0;
51  int _val19 = 0;
52  int _ripTrekHandTalk3 = 0;
53  int _ripTrekTalker3 = 0;
54  int _ripTrekTravel = 0;
55  int _agentStander = 0;
56  int _agentCheckingList = 0;
57  int _agentSlidesPaper = 0;
58  int _agentTakesMoney = 0;
59  int _agentTakesTelegram = 0;
60  int _agentTalk = 0;
61  int _agentSalutes = 0;
62  int _ripTrekArms = 0;
63  int _marshalMatt = 0;
64  machine *_george = nullptr;
65  machine *_machine2 = nullptr;
66  machine *_machine3 = nullptr;
67  machine *_ripley = nullptr;
68  const char *_digiSound1 = nullptr;
69  const char *_digiSound2 = nullptr;
70  const char *_digiSound3 = nullptr;
71  const char *_digiSound4 = nullptr;
72 
73  void conv301a();
74 
75 public:
76  Room301() : Room() {}
77  ~Room301() override {}
78 
79  void preload() override;
80  void init() override;
81  void daemon() override;
82  void pre_parser() override;
83  void parser() override;
84 };
85 
86 } // namespace Rooms
87 } // namespace Riddle
88 } // namespace M4
89 
90 #endif
Definition: ws_machine.h:153
Definition: database.h:28
Definition: room.h:39
Definition: room301.h:31