22#ifndef MUTATIONOFJB_MUTATIONOFJB_H
23#define MUTATIONOFJB_MUTATIONOFJB_H
25#include "engines/engine.h"
26#include "mutationofjb/script.h"
39namespace MutationOfJB {
65 void setCursorState(CursorState cursorState);
76 bool loadGameData(
bool partB);
78 void updateCursorPalette();
85 CursorState _cursorState;
Definition: serializer.h:80
EngineFeature
Definition: engine.h:282
Definition: guiscreen.h:45
Definition: mutationofjb.h:51
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error loadGameState(int slot) override
Common::Error run() override
bool hasFeature(EngineFeature f) const override
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: advancedDetector.h:164
Definition: atari-screen.h:58