#include <testsuite.h>
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int | getNumTests () const |
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int | getNumTestsPassed () const |
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int | getNumTestsSkipped () const |
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int | getNumTestsFailed () const |
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void | genReport () const |
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bool | isEnabled () const |
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virtual void | enable (bool flag) |
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bool | enableTest (const Common::String &testName, bool enable) |
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void | reset () |
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| void | addTest (const Common::String &name, InvokingFunction f, bool isInteractive=true) |
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| virtual void | prepare () |
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| virtual void | execute () |
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virtual const char * | getName () const =0 |
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virtual const char * | getDescription () const =0 |
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const Common::Array< Test * > & | getTestList () |
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int | getNumTestsEnabled () |
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| static bool | handleInteractiveInput (const Common::String &textToDisplay, const char *opt1="Yes", const char *opt2="No", OptionSelected result=kOptionLeft) |
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static void | displayMessage (const Common::String &textToDisplay, const char *defaultButton="OK") |
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static Common::Rect | writeOnScreen (const Common::String &textToDisplay, const Common::Point &pt, WriteFlags flag=kWriteNoFlag) |
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static void | clearScreen (const Common::Rect &rect) |
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static void | clearEntireScreen () |
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static void | clearScreen () |
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static void | clearScreen (bool flag) |
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static uint | parseEvents () |
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static void | logPrintf (MSVC_PRINTF const char *s,...) GCC_PRINTF(1 |
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static void static void | logDetailedPrintf (MSVC_PRINTF const char *s,...) GCC_PRINTF(1 |
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| static void static void static Common::Point | getDisplayRegionCoordinates () |
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static uint | getLineSeparation () |
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static void | updateStats (const char *prefix, const char *info, uint numTests, uint testNum, Common::Point pt) |
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The basic Testsuite class All the other testsuites would inherit it and override its virtual methods
◆ handleInteractiveInput()
| static bool Testbed::Testsuite::handleInteractiveInput |
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const Common::String & |
textToDisplay, |
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const char * |
opt1 = "Yes", |
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const char * |
opt2 = "No", |
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OptionSelected |
result = kOptionLeft |
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Prompts for User Input in form of "Yes" or "No" for interactive tests e.g: "Is this like you expect?" "Yes" or "No"
- Parameters
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| textToDisplay | Display text |
- Returns
- true if "Yes" false otherwise
◆ addTest()
| void Testbed::Testsuite::addTest |
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const Common::String & |
name, |
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InvokingFunction |
f, |
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bool |
isInteractive = true |
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Adds a test to the list of tests to be executed
- Parameters
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| name | the string description of the test, for display purposes |
| f | pointer to the function that invokes this test |
| isInteractive | decides if the test is to be executed in interactive mode/ default true |
◆ prepare()
| virtual void Testbed::Testsuite::prepare |
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inlinevirtual |
◆ execute()
| virtual void Testbed::Testsuite::execute |
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The driver function for the testsuite All code should go in here.
◆ getDisplayRegionCoordinates()
| static void static void static Common::Point Testbed::Testsuite::getDisplayRegionCoordinates |
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inlinestatic |
Display region is in the bottom. Probably 1/4th of the game screen. It contains: 1) Information about executing testsuite. 2) Total progress within this testsuite. 3) Total overall progress in the number of testsuites
The documentation for this class was generated from the following file: