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| cMainMenuWidget_NewGame (cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment, eGameDifficulty aDiffuculty) |
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virtual void | OnMouseDown (eMButton aButton) |
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Public Member Functions inherited from cMainMenuWidget_Button |
| cMainMenuWidget_Button (cInit *apInit, const cVector3f &avPos, const tWString &asText, eMainMenuState aNextState, cVector2f avFontSize, eFontAlign aAlignment) |
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void | OnUpdate (float afTimeStep) |
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void | OnMouseOver (bool abOver) |
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void | OnDraw () |
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virtual void | OnMouseUp (eMButton aButton) |
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void | OnActivate () |
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Public Member Functions inherited from cMainMenuWidget |
| cMainMenuWidget (cInit *apInit, const cVector3f &avPos, const cVector2f &avSize) |
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virtual void | OnDoubleClick (eMButton aButton) |
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const cRect2f & | GetRect () |
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virtual void | Reset () |
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bool | IsActive () |
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void | SetActive (bool abX) |
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The documentation for this class was generated from the following file: