This is the complete list of members for BladeRunner::ActorWalk, including all inherited members.
ActorWalk(BladeRunnerEngine *vm) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
getCurrentPosition(int actorId, Vector3 *pos, int *facing) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
isRunning() const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | inline |
isWalking() const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | inline |
isXYZOccupied(float x, float y, float z, int actorId) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
load(SaveFileReadStream &f) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
reset() (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
run(int actorId) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
save(SaveFileWriteStream &f) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool *arrived) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
stop(int actorId, bool immediately, int combatAnimationMode, int animationMode) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
tick(int actorId, float stepDistance, bool flag) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
~ActorWalk() (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk |