This is the complete list of members for BladeRunner::ActorWalk, including all inherited members.
| ActorWalk(BladeRunnerEngine *vm) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| getCurrentPosition(int actorId, Vector3 *pos, int *facing) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| isRunning() const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | inline |
| isWalking() const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | inline |
| isXYZOccupied(float x, float y, float z, int actorId) const (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| load(SaveFileReadStream &f) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| reset() (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| run(int actorId) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool *arrived) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| stop(int actorId, bool immediately, int combatAnimationMode, int animationMode) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| tick(int actorId, float stepDistance, bool flag) (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk | |
| ~ActorWalk() (defined in BladeRunner::ActorWalk) | BladeRunner::ActorWalk |