ScummVM API documentation
BladeRunner::ActorWalk Member List

This is the complete list of members for BladeRunner::ActorWalk, including all inherited members.

ActorWalk(BladeRunnerEngine *vm) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
getCurrentPosition(int actorId, Vector3 *pos, int *facing) const (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
isRunning() const (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalkinline
isWalking() const (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalkinline
isXYZOccupied(float x, float y, float z, int actorId) const (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
load(SaveFileReadStream &f) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
reset() (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
run(int actorId) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
save(SaveFileWriteStream &f) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
setup(int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool *arrived) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
stop(int actorId, bool immediately, int combatAnimationMode, int animationMode) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
tick(int actorId, float stepDistance, bool flag) (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk
~ActorWalk() (defined in BladeRunner::ActorWalk)BladeRunner::ActorWalk