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| ActorWalk (BladeRunnerEngine *vm) |
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void | reset () |
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bool | setup (int actorId, bool runFlag, const Vector3 &from, const Vector3 &to, bool mustReach, bool *arrived) |
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void | getCurrentPosition (int actorId, Vector3 *pos, int *facing) const |
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bool | tick (int actorId, float stepDistance, bool flag) |
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bool | isWalking () const |
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bool | isRunning () const |
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bool | isXYZOccupied (float x, float y, float z, int actorId) const |
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bool | findEmptyPositionAround (int actorId, const Vector3 &from, int distance, Vector3 &out) const |
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void | stop (int actorId, bool immediately, int combatAnimationMode, int animationMode) |
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void | run (int actorId) |
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void | save (SaveFileWriteStream &f) |
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void | load (SaveFileReadStream &f) |
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The documentation for this class was generated from the following file: