CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
callback(uint16 msg, CallBack *caller, void *data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
callback_target (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
callback_user_data (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
clear_target() (defined in Ultima::Nuvie::TimedCallback) | Ultima::Nuvie::TimedCallback | inline |
defunct (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
delay (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
dequeue() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | |
GameTimedCallback(CallBack *t, void *d, uint32 wait_time, bool repeat=false) (defined in Ultima::Nuvie::GameTimedCallback) | Ultima::Nuvie::GameTimedCallback | |
ignore_pause (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
queue() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | |
real_time (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
repeat(uint32 count=1) (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | inlineprotected |
repeat_count (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
set_time() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | |
set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
stop() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | inlineprotected |
stop_timer() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | inline |
time (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
timed(uint32 evtime) override (defined in Ultima::Nuvie::TimedCallback) | Ultima::Nuvie::TimedCallback | virtual |
TimedCallback(CallBack *t, void *d, uint32 wait_time, bool repeat=false) (defined in Ultima::Nuvie::TimedCallback) | Ultima::Nuvie::TimedCallback | |
TimedEvent(uint32 reltime, bool immediate=false, bool realtime=true) (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | |
tq (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
tq_can_delete (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | protected |
~CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
~GameTimedCallback() override (defined in Ultima::Nuvie::GameTimedCallback) | Ultima::Nuvie::GameTimedCallback | inline |
~TimedCallback() override (defined in Ultima::Nuvie::TimedCallback) | Ultima::Nuvie::TimedCallback | inline |
~TimedEvent() (defined in Ultima::Nuvie::TimedEvent) | Ultima::Nuvie::TimedEvent | inlinevirtual |