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| GameTimedCallback (CallBack *t, void *d, uint32 wait_time, bool repeat=false) |
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| TimedCallback (CallBack *t, void *d, uint32 wait_time, bool repeat=false) |
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void | timed (uint32 evtime) override |
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void | clear_target () |
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| TimedEvent (uint32 reltime, bool immediate=false, bool realtime=true) |
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void | queue () |
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void | dequeue () |
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void | set_time () |
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void | stop_timer () |
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virtual uint16 | callback (uint16 msg, CallBack *caller, void *data=nullptr) |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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void | stop () |
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void | repeat (uint32 count=1) |
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TimeQueue * | tq |
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uint32 | delay |
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uint32 | time |
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sint8 | repeat_count |
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bool | ignore_pause |
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bool | real_time |
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bool | tq_can_delete |
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bool | defunct |
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char * | callback_user_data |
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CallBack * | callback_target |
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The documentation for this class was generated from the following file: