ScummVM API documentation
Ultima::Nuvie::GameTimedCallback Class Reference
Inheritance diagram for Ultima::Nuvie::GameTimedCallback:
Ultima::Nuvie::TimedCallback Ultima::Nuvie::TimedEvent Ultima::Nuvie::CallBack

Public Member Functions

 GameTimedCallback (CallBack *t, void *d, uint32 wait_time, bool repeat=false)
 
- Public Member Functions inherited from Ultima::Nuvie::TimedCallback
 TimedCallback (CallBack *t, void *d, uint32 wait_time, bool repeat=false)
 
void timed (uint32 evtime) override
 
void clear_target ()
 
- Public Member Functions inherited from Ultima::Nuvie::TimedEvent
 TimedEvent (uint32 reltime, bool immediate=false, bool realtime=true)
 
void queue ()
 
void dequeue ()
 
void set_time ()
 
void stop_timer ()
 
- Public Member Functions inherited from Ultima::Nuvie::CallBack
virtual uint16 callback (uint16 msg, CallBack *caller, void *data=nullptr)
 
uint16 message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr)
 
void set_user_data (void *user_data)
 
void set_target (CallBack *t)
 

Additional Inherited Members

- Protected Member Functions inherited from Ultima::Nuvie::TimedEvent
void stop ()
 
void repeat (uint32 count=1)
 
- Protected Attributes inherited from Ultima::Nuvie::TimedEvent
TimeQueuetq
 
uint32 delay
 
uint32 time
 
sint8 repeat_count
 
bool ignore_pause
 
bool real_time
 
bool tq_can_delete
 
bool defunct
 
- Protected Attributes inherited from Ultima::Nuvie::CallBack
char * callback_user_data
 
CallBackcallback_target
 

The documentation for this class was generated from the following file: