ScummVM API documentation
game_state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_CORE_GAME_STATE_H
23 #define ULTIMA_ULTIMA1_CORE_GAME_STATE_H
24 
25 #include "ultima/shared/core/game_state.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 
30 class Ultima1Game;
31 
32 class GameState : public Shared::GameState {
33 public:
37  GameState(Ultima1Game *game);
38 
42  virtual ~GameState() {}
43 
47  void setup() override;
48 };
49 
50 } // End of namespace Ultima1
51 } // End of namespace Ultima
52 
53 #endif
Definition: game_state.h:38
Definition: detection.h:27
Definition: game.h:42
virtual ~GameState()
Definition: game_state.h:42
GameState(Ultima1Game *game)
Definition: game_state.h:32