Public Member Functions | |
GameState (Ultima1Game *game) | |
virtual | ~GameState () |
void | setup () override |
Public Member Functions inherited from Ultima::Shared::GameState | |
GameState (Game *game) | |
bool | isPartyDead () const |
bool | isPartyFoodless () const |
Additional Inherited Members | |
Public Attributes inherited from Ultima::Shared::GameState | |
Point | _worldMapPos |
CharacterArray | _characters |
Character * | _currentCharacter |
Map * | _map |
uint | _gameId |
VideoMode | _videoMode |
uint | _dungeonExitHitPoints |
uint32 | _randomSeed |
Protected Attributes inherited from Ultima::Shared::GameState | |
Game * | _game |
Ultima::Ultima1::GameState::GameState | ( | Ultima1Game * | game | ) |
Constructor
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inlinevirtual |
Destructor
Reimplemented from Ultima::Shared::GameState.
|
overridevirtual |
Setup the initial game state
Reimplemented from Ultima::Shared::GameState.