Public Member Functions | |
| GameState (Ultima1Game *game) | |
| virtual | ~GameState () |
| void | setup () override |
Public Member Functions inherited from Ultima::Shared::GameState | |
| GameState (Game *game) | |
| bool | isPartyDead () const |
| bool | isPartyFoodless () const |
Additional Inherited Members | |
Public Attributes inherited from Ultima::Shared::GameState | |
| Point | _worldMapPos |
| CharacterArray | _characters |
| Character * | _currentCharacter |
| Map * | _map |
| uint | _gameId |
| VideoMode | _videoMode |
| uint | _dungeonExitHitPoints |
| uint32 | _randomSeed |
Protected Attributes inherited from Ultima::Shared::GameState | |
| Game * | _game |
| Ultima::Ultima1::GameState::GameState | ( | Ultima1Game * | game | ) |
Constructor
|
inlinevirtual |
Destructor
Reimplemented from Ultima::Shared::GameState.
|
overridevirtual |
Setup the initial game state
Reimplemented from Ultima::Shared::GameState.