ScummVM API documentation
Ultima::Ultima1::GameState Class Reference
Inheritance diagram for Ultima::Ultima1::GameState:
Ultima::Shared::GameState

Public Member Functions

 GameState (Ultima1Game *game)
 
virtual ~GameState ()
 
void setup () override
 
- Public Member Functions inherited from Ultima::Shared::GameState
 GameState (Game *game)
 
bool isPartyDead () const
 
bool isPartyFoodless () const
 

Additional Inherited Members

- Public Attributes inherited from Ultima::Shared::GameState
Point _worldMapPos
 
CharacterArray _characters
 
Character_currentCharacter
 
Map_map
 
uint _gameId
 
VideoMode _videoMode
 
uint _dungeonExitHitPoints
 
uint32 _randomSeed
 
- Protected Attributes inherited from Ultima::Shared::GameState
Game_game
 

Constructor & Destructor Documentation

◆ GameState()

Ultima::Ultima1::GameState::GameState ( Ultima1Game game)

Constructor

◆ ~GameState()

virtual Ultima::Ultima1::GameState::~GameState ( )
inlinevirtual

Destructor

Reimplemented from Ultima::Shared::GameState.

Member Function Documentation

◆ setup()

void Ultima::Ultima1::GameState::setup ( )
overridevirtual

Setup the initial game state

Reimplemented from Ultima::Shared::GameState.


The documentation for this class was generated from the following file: