ScummVM API documentation
anim.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_ANIM_H
31 #define LAB_ANIM_H
32 
33 namespace Lab {
34 
35 class LabEngine;
36 #define CONTINUOUS 0xFFFF
37 
38 struct DIFFHeader {
39  uint16 _width;
40  uint16 _height;
41  char _fps;
42  uint32 _flags;
43 };
44 
45 class Anim {
46 private:
47  LabEngine *_vm;
48 
49  uint32 _lastBlockHeader;
50  uint16 _numChunks;
51  uint32 _delayMicros;
52  bool _continuous;
53  bool _isPlaying;
54  bool _isAnim;
55  bool _isPal;
56  bool _donePal;
57  uint16 _frameNum;
58  bool _playOnce;
59  Common::File *_diffFile;
60  uint32 _diffFileStart;
61  uint32 _size;
62  bool _stopPlayingEnd;
63  uint16 _sampleSpeed;
64 
65  byte *_outputBuffer;
66  DIFFHeader _headerdata;
67 
68 public:
69  Anim(LabEngine *vm);
70  ~Anim();
71 
72  char _diffPalette[256 * 3];
73  bool _waitForEffect; // Wait for each sound effect to finish before continuing.
74  bool _doBlack; // Black the screen before new picture
75  bool _noPalChange; // Don't change the palette.
76  byte *_scrollScreenBuffer;
77 
81  void setOutputBuffer(byte *memoryBuffer); // nullptr for output to screen
82  void readDiff(Common::File *diffFile, bool playOnce, bool onlyDiffData);
83  void diffNextFrame(bool onlyDiffData = false);
84 
88  void stopDiff();
89 
93  void stopDiffEnd();
94 
95  uint16 getDIFFHeight();
96 
97  bool isPlaying() const { return _isPlaying; }
98 };
99 
100 } // End of namespace Lab
101 
102 #endif // LAB_ANIM_H
Definition: anim.h:45
Definition: anim.h:33
Definition: file.h:47
Definition: lab.h:119
Definition: anim.h:38