ScummVM API documentation
anim.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_ANIM_H
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#define LAB_ANIM_H
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namespace
Lab
{
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class
LabEngine;
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#define CONTINUOUS 0xFFFF
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struct
DIFFHeader
{
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uint16 _width;
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uint16 _height;
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char
_fps;
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uint32 _flags;
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};
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class
Anim
{
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private
:
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LabEngine
*_vm;
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uint32 _lastBlockHeader;
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uint16 _numChunks;
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uint32 _delayMicros;
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bool
_continuous;
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bool
_isPlaying;
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bool
_isAnim;
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bool
_isPal;
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bool
_donePal;
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uint16 _frameNum;
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bool
_playOnce;
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Common::File
*_diffFile;
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uint32 _diffFileStart;
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uint32 _size;
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bool
_stopPlayingEnd;
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uint16 _sampleSpeed;
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byte *_outputBuffer;
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DIFFHeader
_headerdata;
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public
:
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Anim
(
LabEngine
*vm);
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~
Anim
();
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char
_diffPalette[256 * 3];
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bool
_waitForEffect;
// Wait for each sound effect to finish before continuing.
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bool
_doBlack;
// Black the screen before new picture
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bool
_noPalChange;
// Don't change the palette.
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byte *_scrollScreenBuffer;
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void
setOutputBuffer(byte *memoryBuffer);
// nullptr for output to screen
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void
readDiff(
Common::File
*diffFile,
bool
playOnce,
bool
onlyDiffData);
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void
diffNextFrame(
bool
onlyDiffData =
false
);
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void
stopDiff();
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void
stopDiffEnd();
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uint16 getDIFFHeight();
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bool
isPlaying()
const
{
return
_isPlaying; }
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};
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}
// End of namespace Lab
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#endif // LAB_ANIM_H
Lab::Anim
Definition:
anim.h:45
Lab
Definition:
anim.h:33
Common::File
Definition:
file.h:47
Lab::LabEngine
Definition:
lab.h:119
Lab::DIFFHeader
Definition:
anim.h:38
engines
lab
anim.h
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