ScummVM API documentation
c64.sfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_DRILLER_C64_SFX_H
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#define FREESCAPE_DRILLER_C64_SFX_H
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#include "audio/sid.h"
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#include "freescape/sid.h"
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#include "freescape/sound.h"
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namespace
Freescape
{
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class
DrillerC64SFXPlayer
:
public
Sound
{
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public
:
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DrillerC64SFXPlayer
();
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~
DrillerC64SFXPlayer
();
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void
playSound(
int
sfxIndex, Type type)
override
;
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void
stopSound(Type type)
override
;
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bool
isPlayingSound(Type type)
const override
;
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void
sfxTick();
// Called every frame (50Hz) from onTimer
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void
initSID();
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void
destroySID();
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private
:
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SID::SID
*_sid;
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void
sidWrite(
int
reg, uint8 data);
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// Voice 1 pitch slide state ($CC5B-$CC61)
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uint8 _v1Counter;
// 0xFF=inactive, 0=expired (marked 0xFF next tick)
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uint8 _v1FreqLo;
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uint8 _v1FreqHi;
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uint8 _v1DeltaLo;
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uint8 _v1DeltaHi;
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uint8 _v1TickCtr;
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uint8 _v1TickReload;
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// Voice 3 pitch slide state ($CC62-$CC66)
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uint8 _v3Counter;
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uint8 _v3FreqLo;
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uint8 _v3FreqHi;
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uint8 _v3DeltaLo;
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uint8 _v3DeltaHi;
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// Noise burst timer ($CC67-$CC6A)
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uint8 _noiseTimer;
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uint8 _noiseCounter;
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uint8 _noiseReload;
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uint8 _noiseDec;
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// Phase state machine for multi-step SFX (#6, #14, #15)
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uint8 _sfxPhase;
// 0=inactive
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uint8 _sfxPhaseTimer;
// frames until next phase transition
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uint8 _sfxActiveIndex;
// which SFX owns the phase state
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// Tick handlers
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void
tickVoice1Slide();
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void
tickVoice3Slide();
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void
tickNoiseBurst();
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void
tickPhase();
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// Helper to silence all voices
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void
silenceAllVoices();
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// Noise burst subroutine ($C818)
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void
noiseBurst(uint8 param);
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// Individual SFX routines
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void
sfx2();
// Dual-voice noise sweep down
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void
sfx3();
// Noise pitch slide
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void
sfx4();
// Pulse slide down
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void
sfx5();
// Pulse slide up
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void
sfx6();
// Triangle blip
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void
sfx7();
// Dual noise burst
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void
sfx8();
// Triangle slide up
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void
sfx9();
// Dual slide (V1+V3) noise
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void
sfx10();
// Programmed noise bursts
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void
sfx11();
// Triangle slide down (fast)
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void
sfx14();
// 3-step chord (V1+V2)
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void
sfx15();
// Two-phase pulse effect
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void
sfx16();
// Filtered effect (V1+V3)
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void
sfx17();
// Freq echo (V1->V3)
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void
sfx18();
// Dual noise with modulation
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void
onTimer();
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};
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}
// namespace Freescape
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#endif // FREESCAPE_DRILLER_C64_SFX_H
Freescape::DrillerC64SFXPlayer
Definition:
c64.sfx.h:31
Freescape
Definition:
area.h:36
SID::SID
Definition:
sid.h:44
Freescape::Sound
Definition:
sound.h:35
engines
freescape
games
driller
c64.sfx.h
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