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void | postInit (SceneObjectList *OwnerList) override |
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void | signal () override |
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void | synchronize (Serializer &s) override |
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void | remove () override |
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PaletteFader * | addFader (const byte *arrBufferRGB, int step, Action *action) |
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void | add2Faders (const byte *arrBufferRGB, int step, int paletteNum, Action *action) |
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void | transition (const byte *arrBufferRGB, int arg8, int paletteNum, Action *action, int fromColor1, int fromColor2, int toColor1, int toColor2, bool flag) |
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Common::String | getClassName () override |
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void | process (Event &event) override |
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void | dispatch () override |
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void | loadScene (int sceneNum) override |
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virtual void | checkGun () |
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void | addTimer (EventHandler *timer) |
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void | removeTimer (EventHandler *timer) |
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bool | display (CursorType action) |
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void | fadeOut () |
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void | gunDisplay () |
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void | clearScreen () |
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Common::String | getClassName () override |
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void | synchronize (Serializer &s) override |
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void | stripCallback (int v) override |
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void | postInit (SceneObjectList *OwnerList=NULL) override |
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void | process (Event &event) override |
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void | dispatch () override |
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virtual void | refreshBackground (int xAmount, int yAmount) |
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void | setZoomPercents (int yStart, int minPercent, int yEnd, int maxPercent) |
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void | loadBackground (int xAmount, int yAmount) |
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void | loadSceneData (int sceneNum) |
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void | remove () override |
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virtual void | attached (EventHandler *newOwner, EventHandler *endHandler, va_list va) |
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void | attach (EventHandler *newOwner, EventHandler *endHandler,...) |
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int | getActionIndex () const |
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void | setActionIndex (int index) |
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void | setDelay (int numFrames) |
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Public Member Functions inherited from TsAGE::EventHandler |
virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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