ScummVM API documentation
gamestate_container.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 //=============================================================================
32 // Author: Arvind
33 // Purpose: The game state virtual class
34 //=============================================================================
35 #ifndef CRAB_GAMESTATE_CONTAINER_H
36 #define CRAB_GAMESTATE_CONTAINER_H
37 
38 #include "common/events.h"
39 #include "crab/gamestates.h"
40 
41 namespace Crab {
42 
43 //------------------------------------------------------------------------
44 // Purpose: Game State base class
45 //------------------------------------------------------------------------
46 class GameState {
47 public:
48  virtual void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) = 0;
49  virtual void internalEvents(bool &shouldChangeState, GameStateID &newStateId) = 0;
50  virtual void draw() = 0;
51  virtual void setUI() = 0;
52  virtual void autoSave() = 0;
53  virtual ~GameState(){};
54 };
55 
56 } // End of namespace Crab
57 
58 #endif // CRAB_GAMESTATE_CONTAINER_H
Definition: gamestate_container.h:46
Definition: events.h:199
Definition: moveeffect.h:37