Public Member Functions | |
| virtual void | handleEvents (Common::Event &event, bool &shouldChangeState, GameStateID &newStateId)=0 |
| virtual void | internalEvents (bool &shouldChangeState, GameStateID &newStateId)=0 |
| virtual void | draw ()=0 |
| virtual void | setUI ()=0 |
| virtual void | autoSave ()=0 |