ScummVM API documentation
gfx_opengl_texture.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef FREESCAPE_GFX_OPENGL_TEXTURE_H
23 #define FREESCAPE_GFX_OPENGL_TEXTURE_H
24 
25 #include "graphics/opengl/system_headers.h"
26 #include "graphics/surface.h"
27 
28 #include "freescape/gfx.h"
29 
30 namespace Freescape {
31 
32 class OpenGLTexture : public Texture {
33 public:
34  OpenGLTexture(const Graphics::Surface *surface);
35  OpenGLTexture();
36  virtual ~OpenGLTexture();
37 
38  const static Graphics::PixelFormat getRGBAPixelFormat();
39 
40  void update(const Graphics::Surface *surface) override;
41  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
42 
43  void copyFromFramebuffer(const Common::Rect &screen);
44 
45  GLuint _id;
46  GLuint _internalFormat;
47  GLuint _sourceFormat;
48  uint32 _internalWidth;
49  uint32 _internalHeight;
50  bool _upsideDown;
51 
52 private:
53  void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect);
54 };
55 
56 } // End of namespace Freescape
57 
58 #endif // FREESCAPE_GFX_OPENGL_TEXTURE_H
Definition: surface.h:67
Definition: area.h:36
Definition: pixelformat.h:138
Definition: rect.h:144
Definition: gfx_opengl_texture.h:32
Definition: gfx.h:45