ScummVM API documentation
gfx_opengl_texture.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef FREESCAPE_GFX_OPENGL_TEXTURE_H
23 #define FREESCAPE_GFX_OPENGL_TEXTURE_H
24 
25 #include "graphics/opengl/system_headers.h"
26 #include "graphics/surface.h"
27 
28 #include "freescape/gfx.h"
29 
30 namespace Freescape {
31 
32 class OpenGLTexture : public Texture {
33 public:
34  OpenGLTexture(const Graphics::Surface *surface);
35  OpenGLTexture();
36  virtual ~OpenGLTexture();
37 
38  void update(const Graphics::Surface *surface) override;
39  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
40 
41  void copyFromFramebuffer(const Common::Rect &screen);
42 
43  GLuint _id;
44  GLuint _internalFormat;
45  GLuint _sourceFormat;
46  uint32 _internalWidth;
47  uint32 _internalHeight;
48  bool _upsideDown;
49 
50 private:
51  void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect);
52 };
53 
54 } // End of namespace Freescape
55 
56 #endif // FREESCAPE_GFX_OPENGL_TEXTURE_H
Definition: surface.h:67
Definition: area.h:36
Definition: rect.h:144
Definition: gfx_opengl_texture.h:32
Definition: gfx.h:47