ScummVM API documentation
eventman.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SWORD1_EVENTMAN_H
23 #define SWORD1_EVENTMAN_H
24 
25 #include "sword1/object.h"
26 
27 namespace Sword1 {
28 
29 #define TOTAL_EVENT_SLOTS 20
30 
31 struct GlobalEvent {
32  int32 eventNumber;
33  int32 delay;
34 };
35 
36 class EventManager {
37 public:
38  EventManager();
39  void serviceGlobalEventList();
40  void checkForEvent(Object *compact);
41  int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
42  void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
43  bool eventValid(int32 event);
44 private:
45  GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
46 };
47 
48 } // End of namespace Sword1
49 
50 #endif // BSEVENTMAN_H
Definition: object.h:62
Definition: animation.h:38
Definition: eventman.h:36
Definition: eventman.h:31