ScummVM API documentation
eventman.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SWORD1_EVENTMAN_H
23#define SWORD1_EVENTMAN_H
24
25#include "sword1/object.h"
26
27namespace Sword1 {
28
29#define TOTAL_EVENT_SLOTS 20
30
32 int32 eventNumber;
33 int32 delay;
34};
35
37public:
39 void serviceGlobalEventList();
40 void checkForEvent(Object *compact);
41 int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
42 void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
43 bool eventValid(int32 event);
44private:
45 GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
46};
47
48} // End of namespace Sword1
49
50#endif // BSEVENTMAN_H
Definition: eventman.h:36
Definition: animation.h:38
Definition: eventman.h:31
Definition: object.h:62