ScummVM API documentation
CGE2::CGE2Engine Member List

This is the complete list of members for CGE2::CGE2Engine, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_bitmapPalette (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_busyPtr (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_commandHandler (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_commandHandlerTurbo (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_dark (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_endGame (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_eventManEngineprotected
_eventManager (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_eye (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_eyeTab (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_font (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_fx (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_gameDescription (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_gamePhase (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_heroTab (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_infoLine (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_keyboard (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_mainMenuDialogEngineprotected
_map (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_midiNotify (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_midiPlayer (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_mixerEngine
_mouse (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_mouseTop (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_music (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_muteAll (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_now (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_oldMusicVolume (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_oldSfxVolume (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_point (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_quitFlag (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_randomSource (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_ref (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_req (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_resman (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_saveFileManEngineprotected
_sayCap (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_sayVox (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_sex (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_sound (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_soundStat (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_spare (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_spriteNotify (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_startGameSlot (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_sys (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_systemEngine
_taken (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_talk (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_targetNameEngineprotected
_text (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_timerEngineprotected
_vga (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_vol (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_wait (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_waitRef (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
_waitSeq (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
applyGameSettings()Engineinlinevirtual
badLab(const char *fn) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
busy(bool on) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
busyStep() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideCGE2::CGE2Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideCGE2::CGE2Enginevirtual
cge2_main() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
checkMute() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
checkSounds() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
checkVolumeSwitches() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
closePocket() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
contain(const V2D &a, const V2D &b, const V2D &p) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
cross(const V2D &a, const V2D &b, const V2D &c, const V2D &d) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
defaultSyncSoundSettings()Engineprotected
det(const V2D &a, const V2D &b, const V2D &c) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
expandSprite(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
feedSnail(Sprite *spr, Action snq, Hero *hero) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
findActivePocket(int ref) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
flipMute()Enginevirtual
freePockets(int sx) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getLanguage() const (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
handleFrame() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
hasFeature(EngineFeature f) const overrideCGE2::CGE2Enginevirtual
hide1(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
ident(const char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
inf(const char *text, ColorBank col=kCBInf) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
initializePath(const Common::FSNode &gamePath)Enginevirtual
initToolbar() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
initVolumeSwitch(Sprite *volSwitch, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
isDataAndCDAudioReadFromSameCD()Engine
isHero(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
isPaused() constEngineinline
keyClick() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
killText() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot) overrideCGE2::CGE2Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
loadHeroes() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
loadPos() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
loadScript(const char *fname, bool onlyToolbar=false) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
loadSprite(const char *fname, int ref, int scene, V3D &pos) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
loadTab() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
loadUser() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
locate(int ref) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
mainLoop() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
mapCross(const V2D &a, const V2D &b) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
mergeExt(char *buf, const char *name, const char *ext) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
movie(const char *ext) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
newRandom(int range) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
number(char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
offUse() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
openMainMenuDialog()Engine
openPocket() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
optionTouch(int opt, uint16 mask) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
pocFul() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
qGame() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
quit() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
quitGame()Enginestatic
readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE2::CGE2Engine)CGE2::CGE2Enginestatic
releasePocket(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
run() overrideCGE2::CGE2Enginevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runGame() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideCGE2::CGE2Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
sceneDown() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
sceneUp(int cav) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
selectPocket(int n) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
setAutoColors() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
setDebugger(GUI::Debugger *debugger)Engineinline
setEye(const V3D &e) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
setEye(const V2D &e2, int z=- 320) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
setEye(const char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
setVolume(int idx, int cnt) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
sgn(long n) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
shouldQuit()Enginestatic
showBak(int ref) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
showTitle(const char *name) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snCover(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snCycle(int cnt) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snFlash(bool on) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snGhost(Bitmap *bmp) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snGive(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snGoto(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snHide(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snKeep(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snKill(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snMidi(int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snMouse(bool on) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snNNext(Sprite *spr, Action act, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snPort(Sprite *spr, int port) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snReach(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRFTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRmFTake(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRmMTake(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRmNear(Sprite *spr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRMTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRNNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRoom(Sprite *spr, bool on) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snRSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSay(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSend(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSetRef(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSound(Sprite *spr, int wav, Audio::Mixer::SoundType soundType=Audio::Mixer::kSFXSoundType) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snSwap(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snUncover(Sprite *spr, Sprite *spr2) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
snWalk(Sprite *spr, int val) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
spriteAt(V2D pos) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
storeHeroPos() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
swapInPocket(Sprite *spr, Sprite *xspr) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchCap() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchColorMode() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchHero(int sex) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchMusic() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchSay() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchScene(int scene) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
switchVox() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
syncSoundSettings()Enginevirtual
tail(char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
takeEnum(const char *const *tab, const char *text) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
testBool(char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
token(char *s) (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
xScene() (defined in CGE2::CGE2Engine)CGE2::CGE2Engine
~Engine()Enginevirtual