This is the complete list of members for CGE2::CGE2Engine, including all inherited members.
_activeEnhancements (defined in Engine) | Engine | protected |
_bitmapPalette (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_busyPtr (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_commandHandler (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_commandHandlerTurbo (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_dark (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_endGame (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_eventMan | Engine | protected |
_eventManager (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_eye (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_eyeTab (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_font (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_fx (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_gameDescription (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_gamePhase (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_heroTab (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_infoLine (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_keyboard (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_mainMenuDialog | Engine | protected |
_map (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_midiNotify (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_midiPlayer (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_mixer | Engine | |
_mouse (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_mouseTop (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_music (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_muteAll (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_now (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_oldMusicVolume (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_oldSfxVolume (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_point (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_quitFlag (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_randomSource (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_ref (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_req (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_resman (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_saveFileMan | Engine | protected |
_sayCap (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_sayVox (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_sex (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_sound (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_soundStat (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_spare (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_spriteNotify (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_startGameSlot (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_sys (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_system | Engine | |
_taken (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_talk (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_targetName | Engine | protected |
_text (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_timer | Engine | protected |
_vga (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_vol (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_wait (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_waitRef (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
_waitSeq (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
applyGameSettings() | Engine | inlinevirtual |
badLab(const char *fn) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
busy(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
busyStep() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | CGE2::CGE2Engine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | CGE2::CGE2Engine | virtual |
cge2_main() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
checkMute() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
checkSounds() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
checkVolumeSwitches() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
closePocket() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
contain(const V2D &a, const V2D &b, const V2D &p) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
cross(const V2D &a, const V2D &b, const V2D &c, const V2D &d) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
defaultSyncSoundSettings() | Engine | protected |
det(const V2D &a, const V2D &b, const V2D &c) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
expandSprite(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
feedSnail(Sprite *spr, Action snq, Hero *hero) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
findActivePocket(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
flipMute() | Engine | virtual |
freePockets(int sx) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getLanguage() const (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
handleAutoSave() | Engine | |
handleFrame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
hasFeature(EngineFeature f) const override | CGE2::CGE2Engine | virtual |
hide1(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
ident(const char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
inf(const char *text, ColorBank col=kCBInf) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initToolbar() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
initVolumeSwitch(Sprite *volSwitch, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isHero(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
isPaused() const | Engine | inline |
keyClick() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
killText() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | CGE2::CGE2Engine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
loadHeroes() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
loadPos() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
loadScript(const char *fname, bool onlyToolbar=false) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
loadSprite(const char *fname, int ref, int scene, V3D &pos) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
loadTab() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
loadUser() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
locate(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
mainLoop() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
mapCross(const V2D &a, const V2D &b) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
mergeExt(char *buf, const char *name, const char *ext) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
movie(const char *ext) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
newRandom(int range) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
number(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
offUse() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
openMainMenuDialog() | Engine | |
openPocket() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
optionTouch(int opt, uint16 mask) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
pocFul() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
qGame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
quit() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
quitGame() | Engine | static |
readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | static |
releasePocket(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
run() override | CGE2::CGE2Engine | virtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
runGame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
saveAutosaveIfEnabled() | Engine | |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | CGE2::CGE2Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
sceneDown() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
sceneUp(int cav) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
selectPocket(int n) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
setAutoColors() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setEye(const V3D &e) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
setEye(const V2D &e2, int z=- 320) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
setEye(const char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
setGameToLoadSlot(int slot) | Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
setVolume(int idx, int cnt) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
sgn(long n) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
shouldQuit() | Engine | static |
showBak(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
showTitle(const char *name) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snCover(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snCycle(int cnt) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snFlash(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snGhost(Bitmap *bmp) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snGive(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snGoto(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snHide(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snKeep(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snKill(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snMidi(int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snMouse(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snNNext(Sprite *spr, Action act, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snPort(Sprite *spr, int port) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snReach(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRFTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRmFTake(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRmMTake(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRmNear(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRMTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRNNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRoom(Sprite *spr, bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snRSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSay(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSend(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSetRef(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSound(Sprite *spr, int wav, Audio::Mixer::SoundType soundType=Audio::Mixer::kSFXSoundType) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snSwap(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snUncover(Sprite *spr, Sprite *spr2) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
snWalk(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
spriteAt(V2D pos) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
storeHeroPos() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
swapInPocket(Sprite *spr, Sprite *xspr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchCap() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchColorMode() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchHero(int sex) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchMusic() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchSay() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchScene(int scene) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
switchVox() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
syncSoundSettings() | Engine | virtual |
tail(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
takeEnum(const char *const *tab, const char *text) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
testBool(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
token(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
xScene() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
~Engine() | Engine | virtual |