This is the complete list of members for CGE2::CGE2Engine, including all inherited members.
| _activeEnhancements (defined in Engine) | Engine | protected |
| _bitmapPalette (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _busyPtr (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _commandHandler (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _commandHandlerTurbo (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _dark (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _endGame (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _eventMan | Engine | protected |
| _eventManager (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _eye (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _eyeTab (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _font (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _fx (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _gameDescription (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _gamePhase (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _heroTab (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _infoLine (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _keyboard (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _mainMenuDialog | Engine | protected |
| _map (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _midiNotify (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _midiPlayer (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _mixer | Engine | |
| _mouse (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _mouseTop (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _music (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _muteAll (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _now (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _oldMusicVolume (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _oldSfxVolume (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _point (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _quitFlag (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _randomSource (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _ref (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _req (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _resman (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _saveFileMan | Engine | protected |
| _sayCap (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _sayVox (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _sex (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _sound (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _soundStat (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _spare (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _spriteNotify (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _startGameSlot (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _sys (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _system | Engine | |
| _taken (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _talk (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _targetName | Engine | protected |
| _text (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _timer | Engine | protected |
| _vga (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _vol (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _wait (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _waitRef (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| _waitSeq (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| applyGameSettings() | Engine | inlinevirtual |
| badLab(const char *fn) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| busy(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| busyStep() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | CGE2::CGE2Engine | virtual |
| canSaveAutosaveCurrently() | Engine | inlinevirtual |
| canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | CGE2::CGE2Engine | virtual |
| cge2_main() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| checkMute() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| checkSounds() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| checkVolumeSwitches() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| closePocket() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| contain(const V2D &a, const V2D &b, const V2D &p) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| cross(const V2D &a, const V2D &b, const V2D &c, const V2D &d) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| defaultSyncSoundSettings() | Engine | protected |
| det(const V2D &a, const V2D &b, const V2D &c) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| dirCanBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| dirMustBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| Engine(OSystem *syst) | Engine | |
| EngineFeature enum name | Engine | |
| enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
| errorAddingAddOnWithoutBaseGame(Common::String addOnName, Common::String gameId) | Engine | static |
| errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
| errorUnsupportedGame(Common::String extraMsg) | Engine | static |
| existExtractedCDAudioFiles(uint track=1) | Engine | |
| expandSprite(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| feedSnail(Sprite *spr, Action snq, Hero *hero) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| findActivePocket(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| flipMute() | Engine | virtual |
| freePockets(int sx) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| gameTypeHasAddOns() const | Engine | virtual |
| getAutosaveSlot() const | Engine | inlinevirtual |
| getDebugger() final | Engine | inlinevirtual |
| getEventManager() | Engine | inline |
| getLanguage() const (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| getMetaEngine() const | Engine | inline |
| getOrCreateDebugger() | Engine | |
| getSaveFileManager() | Engine | inline |
| getSaveStateName(int slot) const | Engine | inlinevirtual |
| getTimerManager() | Engine | inline |
| getTotalPlayTime() const | Engine | |
| handleAutoSave() | Engine | |
| handleFrame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| hasFeature(EngineFeature f) const override | CGE2::CGE2Engine | virtual |
| hide1(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| ident(const char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| inf(const char *text, ColorBank col=kCBInf) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| initializePath(const Common::FSNode &gamePath) | Engine | virtual |
| initToolbar() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| initVolumeSwitch(Sprite *volSwitch, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| isDataAndCDAudioReadFromSameCD() | Engine | |
| isHero(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| isPaused() const | Engine | inline |
| keyClick() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| killText() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| kSupportsArbitraryResolutions enum value | Engine | |
| kSupportsChangingOptionsDuringRuntime enum value | Engine | |
| kSupportsHelp enum value | Engine | |
| kSupportsLoadingDuringRuntime enum value | Engine | |
| kSupportsQuitDialogOverride enum value | Engine | |
| kSupportsReturnToLauncher enum value | Engine | |
| kSupportsSavingDuringRuntime enum value | Engine | |
| kSupportsSubtitleOptions enum value | Engine | |
| loadGameDialog() | Engine | |
| loadGameState(int slot) override | CGE2::CGE2Engine | virtual |
| loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
| loadHeroes() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| loadPos() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| loadScript(const char *fname, bool onlyToolbar=false) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| loadSprite(const char *fname, int ref, int scene, V3D &pos) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| loadTab() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| loadUser() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| locate(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| mainLoop() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| mapCross(const V2D &a, const V2D &b) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| mergeExt(char *buf, const char *name, const char *ext) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| movie(const char *ext) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| newRandom(int range) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| number(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| offUse() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| openMainMenuDialog() | Engine | |
| openPocket() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| optionTouch(int opt, uint16 mask) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| pauseEngine() | Engine | |
| pauseEngineIntern(bool pause) | Engine | protectedvirtual |
| pocFul() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| qGame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| quit() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| quitGame() | Engine | static |
| readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | static |
| releasePocket(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| run() override | CGE2::CGE2Engine | virtual |
| runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
| runGame() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| saveAutosaveIfEnabled() | Engine | |
| saveGameDialog() | Engine | |
| saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | CGE2::CGE2Engine | virtual |
| saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
| sceneDown() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| sceneUp(int cav) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| selectPocket(int n) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| setAutoColors() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| setDebugger(GUI::Debugger *debugger) | Engine | inline |
| setEye(const V3D &e) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| setEye(const V2D &e2, int z=- 320) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| setEye(const char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| setGameToLoadSlot(int slot) | Engine | |
| setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
| setTotalPlayTime(uint32 time=0) | Engine | |
| setVolume(int idx, int cnt) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| sgn(long n) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| shouldQuit() | Engine | static |
| showBak(int ref) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| showTitle(const char *name) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snCover(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snCycle(int cnt) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snFlash(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snGhost(Bitmap *bmp) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snGive(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snGoto(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snHide(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snKeep(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snKill(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snMidi(int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snMouse(bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snNNext(Sprite *spr, Action act, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snPort(Sprite *spr, int port) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snReach(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRFTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRmFTake(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRmMTake(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRmNear(Sprite *spr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRMTNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRNNext(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRoom(Sprite *spr, bool on) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snRSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSay(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSend(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSeq(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSetRef(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSound(Sprite *spr, int wav, Audio::Mixer::SoundType soundType=Audio::Mixer::kSFXSoundType) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snSwap(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snUncover(Sprite *spr, Sprite *spr2) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| snWalk(Sprite *spr, int val) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| spriteAt(V2D pos) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| storeHeroPos() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| swapInPocket(Sprite *spr, Sprite *xspr) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchCap() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchColorMode() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchHero(int sex) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchMusic() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchSay() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchScene(int scene) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| switchVox() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| syncSoundSettings() | Engine | virtual |
| tail(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| takeEnum(const char *const *tab, const char *text) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| testBool(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| token(char *s) (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| updateAddOns(const MetaEngine *metaEngine) const | Engine | |
| warnMissingExtractedCDAudio() | Engine | |
| warnUserAboutUnsupportedAddOn(Common::String addOnName) | Engine | static |
| warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
| xScene() (defined in CGE2::CGE2Engine) | CGE2::CGE2Engine | |
| ~Engine() | Engine | virtual |