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| CGE2Engine (OSystem *syst, const ADGameDescription *gameDescription) |
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bool | hasFeature (EngineFeature f) const override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Language | getLanguage () const |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | run () override |
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bool | showTitle (const char *name) |
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void | cge2_main () |
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char * | mergeExt (char *buf, const char *name, const char *ext) |
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void | inf (const char *text, ColorBank col=kCBInf) |
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void | movie (const char *ext) |
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void | runGame () |
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void | loadHeroes () |
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void | loadScript (const char *fname, bool onlyToolbar=false) |
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Sprite * | loadSprite (const char *fname, int ref, int scene, V3D &pos) |
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void | badLab (const char *fn) |
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void | sceneUp (int cav) |
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void | sceneDown () |
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void | closePocket () |
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void | switchScene (int scene) |
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void | storeHeroPos () |
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void | showBak (int ref) |
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void | loadTab () |
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int | newRandom (int range) |
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void | openPocket () |
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void | selectPocket (int n) |
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void | busy (bool on) |
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void | feedSnail (Sprite *spr, Action snq, Hero *hero) |
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int | freePockets (int sx) |
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int | findActivePocket (int ref) |
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void | pocFul () |
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void | killText () |
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void | mainLoop () |
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void | handleFrame () |
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Sprite * | locate (int ref) |
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bool | isHero (Sprite *spr) |
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void | loadUser () |
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void | loadPos () |
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void | releasePocket (Sprite *spr) |
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void | switchHero (int sex) |
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void | offUse () |
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void | setAutoColors () |
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bool | cross (const V2D &a, const V2D &b, const V2D &c, const V2D &d) |
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bool | contain (const V2D &a, const V2D &b, const V2D &p) |
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long | det (const V2D &a, const V2D &b, const V2D &c) |
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int | sgn (long n) |
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int | mapCross (const V2D &a, const V2D &b) |
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Sprite * | spriteAt (V2D pos) |
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void | keyClick () |
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void | swapInPocket (Sprite *spr, Sprite *xspr) |
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void | busyStep () |
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void | optionTouch (int opt, uint16 mask) |
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void | switchColorMode () |
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void | switchMusic () |
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void | quit () |
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void | setVolume (int idx, int cnt) |
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void | checkVolumeSwitches () |
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void | switchCap () |
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void | switchVox () |
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void | switchSay () |
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void | initToolbar () |
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void | initVolumeSwitch (Sprite *volSwitch, int val) |
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void | checkMute () |
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void | checkSounds () |
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void | setEye (const V3D &e) |
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void | setEye (const V2D &e2, int z=- 320) |
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void | setEye (const char *s) |
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int | number (char *s) |
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char * | token (char *s) |
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char * | tail (char *s) |
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int | takeEnum (const char *const *tab, const char *text) |
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ID | ident (const char *s) |
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bool | testBool (char *s) |
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void | snKill (Sprite *spr) |
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void | snHide (Sprite *spr, int val) |
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void | snMidi (int val) |
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void | snSeq (Sprite *spr, int val) |
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void | snRSeq (Sprite *spr, int val) |
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void | snSend (Sprite *spr, int val) |
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void | snSwap (Sprite *spr, int val) |
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void | snCover (Sprite *spr, int val) |
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void | snUncover (Sprite *spr, Sprite *spr2) |
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void | snKeep (Sprite *spr, int val) |
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void | snGive (Sprite *spr, int val) |
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void | snGoto (Sprite *spr, int val) |
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void | snPort (Sprite *spr, int port) |
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void | snMouse (bool on) |
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void | snNNext (Sprite *spr, Action act, int val) |
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void | snRNNext (Sprite *spr, int val) |
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void | snRMTNext (Sprite *spr, int val) |
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void | snRFTNext (Sprite *spr, int val) |
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void | snRmNear (Sprite *spr) |
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void | snRmMTake (Sprite *spr) |
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void | snRmFTake (Sprite *spr) |
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void | snSetRef (Sprite *spr, int val) |
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void | snFlash (bool on) |
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void | snCycle (int cnt) |
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void | snWalk (Sprite *spr, int val) |
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void | snReach (Sprite *spr, int val) |
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void | snSound (Sprite *spr, int wav, Audio::Mixer::SoundType soundType=Audio::Mixer::kSFXSoundType) |
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void | snRoom (Sprite *spr, bool on) |
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void | snGhost (Bitmap *bmp) |
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void | snSay (Sprite *spr, int val) |
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void | hide1 (Sprite *spr) |
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Sprite * | expandSprite (Sprite *spr) |
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void | qGame () |
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void | xScene () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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