ScummVM API documentation
graphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TRECISION_GRAPHICS_H
23#define TRECISION_GRAPHICS_H
24
25#include "common/rect.h"
26#include "graphics/pixelformat.h"
27#include "graphics/surface.h"
28
29namespace Common {
30class SeekableReadStream;
31}
32
33
34namespace Trecision {
35class TrecisionEngine;
36
37struct Font {
38 int8 *_data;
39 uint16 _width;
40};
41
43 TrecisionEngine *_vm;
44
45 Graphics::Surface _screenBuffer;
46 Graphics::Surface _background;
47 Graphics::Surface _smkBackground;
48 Graphics::Surface _leftInventoryArrow;
49 Graphics::Surface _rightInventoryArrow;
50 Graphics::Surface _inventoryIcons;
51 Graphics::Surface _saveSlotThumbnails;
52 Graphics::Surface _textureMat;
53
54 Graphics::PixelFormat _screenFormat;
55 uint16 _bitMask[3];
56 Font _fonts[256];
57
59
60 const Graphics::PixelFormat _rgb555Format;
61
62 uint16 aliasing(uint32 val1, uint32 val2, uint8 num);
63 void drawCharPixel(uint16 y, uint16 charLeft, uint16 charRight, Common::Rect rect, Common::Rect subtitleRect, uint16 color, Graphics::Surface *externalSurface = nullptr);
64 void initCursor();
65 void copyToScreenBufferInner(const Graphics::Surface *surface, int x, int y);
66 void paintObjAnm(uint16 curBox);
67 void drawObj(int index, bool mask, Common::Rect drawRect, Common::Rect drawObjRect, bool includeDirtyRect = true);
68 void eraseObj(Common::Rect drawObjRect);
69
70public:
73
74 bool init();
75 void clearScreen();
76 void copyToScreen(int x, int y, int w, int h);
77 void copyToScreenBuffer(const Graphics::Surface *surface, int x, int y, const byte *palette);
78 void blitToScreenBuffer(const Graphics::Surface *surface, int x, int y, const byte *palette, bool useSmkBg);
79 void paintScreen(bool flag);
80 void loadBackground(Common::SeekableReadStream *stream);
81 void clearScreenBuffer();
82 void clearScreenBufferTop();
83 void clearScreenBufferInventory();
84 void clearScreenBufferSaveSlotDescriptions();
85 void drawLeftInventoryArrow(byte startLine);
86 void drawRightInventoryArrow(byte startLine);
87 void drawInventoryIcon(byte iconIndex, byte iconSlot, byte startLine);
88 void drawSaveSlotThumbnail(byte iconIndex, byte iconSlot, byte startLine);
89 void setSaveSlotThumbnail(byte iconSlot, const Graphics::Surface *thumbnail);
90 void readSurface(Common::SeekableReadStream *stream, Graphics::Surface *surface, uint16 width, uint16 height, uint16 count = 1);
91 void readTexture(Common::SeekableReadStream *stream);
92 void drawTexturePixel(uint16 textureX, uint16 textureY, uint16 screenX, uint16 screenY);
93
94 uint16 convertToScreenFormat(uint16 color) const;
95
96 void shadow(uint16 x, uint16 y, uint8 num);
97 void pixelAliasing(uint16 x, uint16 y);
98 void dissolve();
99
100 void addDirtyRect(Common::Rect rect, bool translateRect);
101
102 uint16 getCharWidth(byte character);
103 void drawChar(byte curChar, uint16 textColor, uint16 line, Common::Rect rect, Common::Rect subtitleRect, uint16 inc, Graphics::Surface *externalSurface);
104
105 bool isCursorVisible();
106 void showCursor();
107 void hideCursor();
108
109 void loadFont();
110 void loadData();
111 void showDemoPic();
112
113};
114
115} // End of namespace Trecision
116#endif
Definition: stream.h:745
Definition: graphics.h:42
Definition: trecision.h:112
Definition: algorithm.h:29
Definition: rect.h:536
Definition: pixelformat.h:138
Definition: surface.h:67
Definition: graphics.h:37