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| ProjectileEffect (uint16 tileNum, MapCoord start, MapCoord target, uint8 speed, bool trailFlag, uint16 initialTileRotation, uint16 rotationAmount, uint8 src_y_offset) |
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| ProjectileEffect (uint16 tileNum, MapCoord start, const vector< MapCoord > &t, uint8 speed, bool trailFlag, uint16 initialTileRotation) |
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void | init (uint16 tileNum, MapCoord start, const vector< MapCoord > &t, uint8 speed, bool trailFlag, uint16 initialTileRotation, uint16 rotationAmount, uint8 src_y_offset) |
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uint16 | callback (uint16 msg, CallBack *caller, void *data) override |
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vector< MapEntity > * | get_hit_entities () |
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void | retain () |
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void | release () |
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bool | is_retained () const |
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void | delete_self () |
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void | add_anim (NuvieAnim *anim) |
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bool | is_defunct () const |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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virtual void | start_anim () |
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uint16 | tile_num |
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MapCoord | start_loc |
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vector< MapCoord > | targets |
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uint8 | anim_speed |
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bool | trail |
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uint16 | initial_tile_rotation |
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uint16 | rotation_amount |
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uint8 | src_tile_y_offset |
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uint16 | finished_tiles |
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vector< MapEntity > | hit_entities |
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Game * | game |
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EffectManager * | effect_manager |
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bool | defunct |
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uint32 | retain_count |
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char * | callback_user_data |
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CallBack * | callback_target |
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The documentation for this class was generated from the following file: