This is the complete list of members for Scumm::Sortie, including all inherited members.
calcH() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
calcT() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
checkSuccess() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
createChildObj(int, int &completionFlag) override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
duplicate() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
getEnemyDefenses() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
getG() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inlineprotectedvirtual |
getObjID() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
getShotPos() const (defined in Scumm::Sortie) | Scumm::Sortie | |
getShotPosX() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
getShotPosY() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
getSourcePosX() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
getSourcePosY() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
getTargetPosX() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
getTargetPosY() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
getUnitType() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
getValueG() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
IContainedObject() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
IContainedObject(float inG) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
IContainedObject(IContainedObject &sourceContainedObject) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | |
numChildrenToGen() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
printEnemyDefenses() (defined in Scumm::Sortie) | Scumm::Sortie | |
returnG() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
setEnemyDefenses(Common::Array< DefenseUnit *> enemyDefenses) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
setEnemyDefenses(int enemyDefensesScummArray, int defendX, int defendY) (defined in Scumm::Sortie) | Scumm::Sortie | |
setObjID(int inputObjID) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
setShotPos(int shotPosX, int shotPosY) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
setShotPosX(int shotPosX) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
setShotPosY(int shotPosY) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
setSourcePos(int x, int y) (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
setTargetPos(int x, int y) (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
setUnitType(int unitType) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
setValueG(float inG) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
Sortie(AI *ai) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
~IContainedObject() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inlinevirtual |
~Sortie() override (defined in Scumm::Sortie) | Scumm::Sortie |