This is the complete list of members for Scumm::Sortie, including all inherited members.
| calcH() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| calcT() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| checkSuccess() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| createChildObj(int, int &completionFlag) override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| duplicate() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| getEnemyDefenses() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| getG() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inlineprotectedvirtual |
| getObjID() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| getShotPos() const (defined in Scumm::Sortie) | Scumm::Sortie | |
| getShotPosX() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| getShotPosY() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| getSourcePosX() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| getSourcePosY() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| getTargetPosX() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| getTargetPosY() (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| getUnitType() const (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| getValueG() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| IContainedObject() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| IContainedObject(float inG) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| IContainedObject(IContainedObject &sourceContainedObject) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | |
| numChildrenToGen() override (defined in Scumm::Sortie) | Scumm::Sortie | virtual |
| printEnemyDefenses() (defined in Scumm::Sortie) | Scumm::Sortie | |
| returnG() const (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| setEnemyDefenses(Common::Array< DefenseUnit *> enemyDefenses) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| setEnemyDefenses(int enemyDefensesScummArray, int defendX, int defendY) (defined in Scumm::Sortie) | Scumm::Sortie | |
| setObjID(int inputObjID) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| setShotPos(int shotPosX, int shotPosY) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| setShotPosX(int shotPosX) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| setShotPosY(int shotPosY) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| setSourcePos(int x, int y) (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| setTargetPos(int x, int y) (defined in Scumm::Sortie) | Scumm::Sortie | inlinestatic |
| setUnitType(int unitType) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| setValueG(float inG) (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inline |
| Sortie(AI *ai) (defined in Scumm::Sortie) | Scumm::Sortie | inline |
| ~IContainedObject() (defined in Scumm::IContainedObject) | Scumm::IContainedObject | inlinevirtual |
| ~Sortie() override (defined in Scumm::Sortie) | Scumm::Sortie |