ScummVM API documentation
Scumm::Sortie Member List

This is the complete list of members for Scumm::Sortie, including all inherited members.

calcH() override (defined in Scumm::Sortie)Scumm::Sortievirtual
calcT() override (defined in Scumm::Sortie)Scumm::Sortievirtual
checkSuccess() override (defined in Scumm::Sortie)Scumm::Sortievirtual
createChildObj(int, int &completionFlag) override (defined in Scumm::Sortie)Scumm::Sortievirtual
duplicate() override (defined in Scumm::Sortie)Scumm::Sortievirtual
getEnemyDefenses() const (defined in Scumm::Sortie)Scumm::Sortieinline
getG() const (defined in Scumm::IContainedObject)Scumm::IContainedObjectinlineprotectedvirtual
getObjID() const (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
getShotPos() const (defined in Scumm::Sortie)Scumm::Sortie
getShotPosX() const (defined in Scumm::Sortie)Scumm::Sortieinline
getShotPosY() const (defined in Scumm::Sortie)Scumm::Sortieinline
getSourcePosX() (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
getSourcePosY() (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
getTargetPosX() (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
getTargetPosY() (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
getUnitType() const (defined in Scumm::Sortie)Scumm::Sortieinline
getValueG() (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
IContainedObject() (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
IContainedObject(float inG) (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
IContainedObject(IContainedObject &sourceContainedObject) (defined in Scumm::IContainedObject)Scumm::IContainedObject
numChildrenToGen() override (defined in Scumm::Sortie)Scumm::Sortievirtual
printEnemyDefenses() (defined in Scumm::Sortie)Scumm::Sortie
returnG() const (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
setEnemyDefenses(Common::Array< DefenseUnit *> enemyDefenses) (defined in Scumm::Sortie)Scumm::Sortieinline
setEnemyDefenses(int enemyDefensesScummArray, int defendX, int defendY) (defined in Scumm::Sortie)Scumm::Sortie
setObjID(int inputObjID) (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
setShotPos(int shotPosX, int shotPosY) (defined in Scumm::Sortie)Scumm::Sortieinline
setShotPosX(int shotPosX) (defined in Scumm::Sortie)Scumm::Sortieinline
setShotPosY(int shotPosY) (defined in Scumm::Sortie)Scumm::Sortieinline
setSourcePos(int x, int y) (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
setTargetPos(int x, int y) (defined in Scumm::Sortie)Scumm::Sortieinlinestatic
setUnitType(int unitType) (defined in Scumm::Sortie)Scumm::Sortieinline
setValueG(float inG) (defined in Scumm::IContainedObject)Scumm::IContainedObjectinline
Sortie(AI *ai) (defined in Scumm::Sortie)Scumm::Sortieinline
~IContainedObject() (defined in Scumm::IContainedObject)Scumm::IContainedObjectinlinevirtual
~Sortie() override (defined in Scumm::Sortie)Scumm::Sortie