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| Sortie (AI *ai) |
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void | setUnitType (int unitType) |
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void | setShotPosX (int shotPosX) |
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void | setShotPosY (int shotPosY) |
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void | setShotPos (int shotPosX, int shotPosY) |
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void | setEnemyDefenses (Common::Array< DefenseUnit *> enemyDefenses) |
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void | setEnemyDefenses (int enemyDefensesScummArray, int defendX, int defendY) |
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void | printEnemyDefenses () |
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int | getUnitType () const |
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int | getShotPosX () const |
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int | getShotPosY () const |
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int * | getShotPos () const |
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Common::Array< DefenseUnit * > | getEnemyDefenses () const |
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IContainedObject * | duplicate () override |
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int | numChildrenToGen () override |
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IContainedObject * | createChildObj (int, int &completionFlag) override |
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float | calcH () override |
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int | checkSuccess () override |
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float | calcT () override |
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| IContainedObject (float inG) |
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| IContainedObject (IContainedObject &sourceContainedObject) |
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void | setValueG (float inG) |
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float | getValueG () |
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int | getObjID () const |
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void | setObjID (int inputObjID) |
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float | returnG () const |
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static void | setSourcePos (int x, int y) |
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static void | setTargetPos (int x, int y) |
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static int | getSourcePosX () |
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static int | getSourcePosY () |
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static int | getTargetPosX () |
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static int | getTargetPosY () |
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virtual float | getG () const |
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The documentation for this class was generated from the following file: