ScummVM API documentation
scheduler_process.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WORLD_ACTORS_SCHEDULERPROCESS_H
23 #define WORLD_ACTORS_SCHEDULERPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/misc/classtype.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class SchedulerProcess : public Process {
32 public:
34 
35  ENABLE_RUNTIME_CLASSTYPE()
36 
37  void run() override;
38 
39  bool loadData(Common::ReadStream *rs, uint32 version);
40  void saveData(Common::WriteStream *ws) override;
41 
42 protected:
43  uint32 _lastRun;
44  uint16 _nextActor;
45 };
46 
47 } // End of namespace Ultima8
48 } // End of namespace Ultima
49 
50 #endif
Definition: scheduler_process.h:31
void saveData(Common::WriteStream *ws) override
save Process data
Definition: stream.h:77
Definition: process.h:34
Definition: detection.h:27
Definition: stream.h:385