29 #include "audio/mixer.h" 36 #define Here Point32(0,0) 73 int32 _clickSizes[kClickSounds];
74 uint8 *_clickData[kClickSounds];
89 void playMusic(uint32 s, int16 loopFactor = 1,
Point32 where = Here);
93 void queueSound(uint32 s, int16 loopFactor = 1,
Point32 where = Here);
96 void playLoop(uint32 s, int16 loopFactor = 0,
Point32 where = Here);
98 void setLoopPosition(
Point32 newLoc);
99 uint32 currentLoop() {
100 return _currentLoop.seg;
104 void queueVoice(uint32 s,
Point32 where = Here);
105 void queueVoice(uint32 s[],
Point32 where = Here);
108 bool saying(uint32 s);
110 byte getVolume(VolumeTarget src);