ScummVM API documentation
loadplayercommand.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MUTATIONOFJB_LOADPLAYERCOMMAND_H
23 #define MUTATIONOFJB_LOADPLAYERCOMMAND_H
24 
25 #include "mutationofjb/commands/seqcommand.h"
26 #include "mutationofjb/tasks/task.h"
27 
28 #include "common/scummsys.h"
29 #include "common/str.h"
30 
31 namespace MutationOfJB {
32 
33 class ConversationTask;
34 
36 public:
37  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
38 };
39 
40 class LoadPlayerCommand : public SeqCommand {
41 public:
42  LoadPlayerCommand(uint8 apkFrameFirst, uint8 apkFrameLast, uint8 playerFrameFirst, uint8 palIndexFirst, const Common::String &apkFileName) : _apkFrameFirst(apkFrameFirst), _apkFrameLast(apkFrameLast), _playerFrameFirst(playerFrameFirst), _palIndexFirst(palIndexFirst), _apkFileName(apkFileName) {}
43  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
44  Common::String debugString() const override;
45 
46 private:
47  uint8 _apkFrameFirst;
48  uint8 _apkFrameLast;
49  uint8 _playerFrameFirst;
50  uint8 _palIndexFirst;
51  Common::String _apkFileName;
52 };
53 
54 }
55 
56 #endif
Definition: str.h:59
Definition: script.h:106
Definition: seqcommand.h:30
Definition: loadplayercommand.h:40
Definition: script.h:71
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: command.h:85
Definition: animationdecoder.h:36
Definition: seqcommand.h:38
Definition: loadplayercommand.h:35