ScummVM API documentation
bomp.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_BOMP_H
23#define SCUMM_BOMP_H
24
25#include "common/scummsys.h"
26#include "graphics/surface.h"
27
28namespace Scumm {
29
30void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
31void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check = false);
32
33void decompressBomp(byte *dst, const byte *src, int w, int h);
34void bompDecodeLine(byte *dst, const byte *src, int size, bool setZero = true);
35void bompDecodeLineReverse(byte *dst, const byte *src, int size);
36
37
41 int x, y;
42
43 const byte *src;
44 int srcwidth, srcheight;
45
46 byte scale_x, scale_y;
47
48 byte *maskPtr;
49 int numStrips;
50
51 uint16 shadowMode;
52 byte *shadowPalette;
53
54 uint16 *actorPalette;
55
56 bool mirror;
57};
58
59void drawBomp(const BompDrawData &bd);
60
61} // End of namespace Scumm
62
63#endif
Definition: actor.h:30
Definition: surface.h:67
Definition: bomp.h:39