ScummVM API documentation
bomp.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_BOMP_H
23 #define SCUMM_BOMP_H
24 
25 #include "common/scummsys.h"
26 #include "graphics/surface.h"
27 
28 namespace Scumm {
29 
30 void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
31 void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check = false);
32 
33 void decompressBomp(byte *dst, const byte *src, int w, int h);
34 void bompDecodeLine(byte *dst, const byte *src, int size, bool setZero = true);
35 void bompDecodeLineReverse(byte *dst, const byte *src, int size);
36 
37 
39 struct BompDrawData {
41  int x, y;
42 
43  const byte *src;
44  int srcwidth, srcheight;
45 
46  byte scale_x, scale_y;
47 
48  byte *maskPtr;
49  int numStrips;
50 
51  uint16 shadowMode;
52  byte *shadowPalette;
53 
54  uint16 *actorPalette;
55 
56  bool mirror;
57 };
58 
59 void drawBomp(const BompDrawData &bd);
60 
61 } // End of namespace Scumm
62 
63 #endif
Definition: surface.h:67
Definition: bomp.h:39
Definition: actor.h:30