ScummVM API documentation
movieplayer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_MOVIEPLAYER_H
32 #define SWORD25_MOVIEPLAYER_H
33 
34 #include "common/scummsys.h" // for USE_THEORADEC
35 
36 #include "sword25/kernel/common.h"
37 #include "sword25/kernel/service.h"
38 #include "sword25/gfx/bitmap.h"
39 
40 #ifdef USE_THEORADEC
41 #include "video/theora_decoder.h"
42 #endif
43 
44 #define THEORA_INDIRECT_RENDERING
45 
46 namespace Sword25 {
47 
48 class MoviePlayer : public Service {
49 public:
50  // -----------------------------------------------------------------------------
51  // Constructor / Destructor
52  // -----------------------------------------------------------------------------
53 
54  MoviePlayer(Kernel *pKernel);
55  ~MoviePlayer() override;
56 
57  // -----------------------------------------------------------------------------
58  // Player interface must be implemented by a Movie Player
59  // -----------------------------------------------------------------------------
60 
71  bool loadMovie(const Common::String &filename, uint z);
72 
78  bool unloadMovie();
79 
88  bool play();
89 
97  bool pause();
98 
102  void update();
103 
107  bool isMovieLoaded();
108 
113  bool isPaused();
114 
123  float getScaleFactor();
124 
130  void setScaleFactor(float scaleFactor);
131 
136  double getTime();
137 
138 private:
139  bool registerScriptBindings();
140 
141 
142 #ifdef USE_THEORADEC
143  Video::TheoraDecoder _decoder;
144 
145  Graphics::Surface *_backSurface;
146  int _outX, _outY;
147 
148  RenderObjectPtr<Bitmap> _outputBitmap;
149 #endif
150 };
151 
152 } // End of namespace Sword25
153 
154 #endif
Definition: str.h:59
Definition: surface.h:67
void setScaleFactor(float scaleFactor)
Definition: renderobjectptr.h:46
Definition: service.h:54
Definition: console.h:27
Definition: kernel.h:72
Definition: movieplayer.h:48
bool loadMovie(const Common::String &filename, uint z)