ScummVM API documentation
conversationpopup.h
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21 
22 #ifndef NANCY_UI_CONVERSATIONPOPUP_H
23 #define NANCY_UI_CONVERSATIONPOPUP_H
24 
25 #include "engines/nancy/commontypes.h"
26 #include "engines/nancy/misc/hypertext.h"
27 #include "engines/nancy/renderobject.h"
28 
29 namespace Nancy {
30 
31 struct NancyInput;
32 struct TBOX;
33 struct UICO;
34 
35 namespace UI {
36 
37 // Nancy 10+ conversation popup. Replaces the legacy Textbox for dialogue
38 // display. The conversation action calls open(), addTextLine(), and close()
39 // to drive the popup lifecycle. Response hotspots and hover highlights
40 // mirror the Textbox behavior but render inside a UICO-driven overlay window.
42 public:
44  ~ConversationPopup() override = default;
45 
46  void init() override;
47  void registerGraphics() override;
48  void handleInput(NancyInput &input);
49 
50  // Called by ConversationSound::execute() at each new dialogue state.
51  // Always clears previous content, matching Textbox::clear() for Nancy 1-9.
52  void open();
53 
54  // Called once per text line after open() — NPC speech first, then
55  // each response option. Triggers a redraw after each addition.
56  void addTextLine(const Common::String &text);
57 
58  // Called at kActionTrigger just before finishExecution(). Hides the popup.
59  void close();
60 
61  // Called after NPC text lines have been added, before response lines.
62  // Records the hotspot offset so response clicks map to the correct index.
63  void setResponseStart() { _responseStartIdx = (uint)_hotspots.size(); }
64 
65 private:
66  void drawBackground();
67  // Full content rebuild: lay the text out into _fullSurface (expensive), then
68  // paint the visible slice. Only needed when the text itself changes.
69  void drawContent();
70  // Lay the response text out into _fullSurface (the expensive step).
71  void layoutText();
72  // Blit the currently-visible vertical slice of _fullSurface into the popup.
73  // Cheap; safe to call every scroll step.
74  void paintVisibleText();
75  // Re-composite the popup at the current scroll position without re-laying out
76  // the text. Used while dragging the scrollbar.
77  void redrawScroll();
78  void drawScrollbar(UIButtonState state);
79  uint16 getInnerHeight() const;
80 
81  // Returns the popup-local bounding rect of the scrollbar thumb at
82  // the current scroll position.
83  Common::Rect computeThumbRect() const;
84 
85  // The text area in popup-local coordinates. Pre-Nancy13 stores textRect in
86  // chunk/screen space and needs the popup origin subtracted; Nancy13 already
87  // stores it image-local.
88  Common::Rect getLocalTextRect() const;
89 
90  // Convert a chunk-space rect into popup-local coordinates.
91  Common::Rect toPopupLocal(const Common::Rect &chunkRect, bool useGameFrame) const;
92  Common::Point popupLocalMouse(const Common::Point &screenMouse) const;
93 
94  const UICO *_uicoData;
95  const TBOX *_tboxData;
96 
97  Graphics::ManagedSurface _overlayImage;
98 
99  // Separate render object for drawing hovered response text,
100  // mirroring the Textbox::_highlightRObj approach.
101  RenderObject _highlightRObj;
102 
103  // Scrollbar state, driven by header.slider.
104  float _scrollPos = 0.0f;
105  bool _scrollbarDragging = false;
106  bool _scrollbarHovered = false;
107  int _scrollbarGrabOffset = 0;
108 
109  uint _responseStartIdx = 0;
110 };
111 
112 } // End of namespace UI
113 } // End of namespace Nancy
114 
115 #endif // NANCY_UI_CONVERSATIONPOPUP_H
Definition: managed_surface.h:51
Definition: conversationpopup.h:41
Definition: str.h:59
Definition: enginedata.h:760
Definition: rect.h:536
Definition: input.h:41
Definition: soundequalizerpuzzle.h:27
Definition: hypertext.h:32
Definition: renderobject.h:36
Definition: rect.h:144
size_type size() const
Definition: array.h:316
Definition: enginedata.h:156
Definition: actionmanager.h:32