ScummVM API documentation
M4::Player Struct Reference

Public Member Functions

void syncGame (Common::Serializer &s)
 
void resetWalk ()
 

Public Attributes

int32 x = 0
 
int32 y = 0
 
int32 facing = 0
 
char verb [40] = { 0 }
 
char noun [40] = { 0 }
 
char prep [40] = { 0 }
 
char object [40]
 
char ws_asset_name [32] = { 0 }
 
char ws_shadow_name [32] = { 0 }
 
int16 walker_type = 0
 
int16 shadow_type = 0
 
int32 walk_off_edge_to_room = 0
 
bool need_to_walk = false
 
bool ready_to_walk = false
 
bool waiting_for_walk = false
 
bool comm_allowed = false
 
int32 command_ready = 0
 
bool walker_visible = false
 
bool look_around = false
 
bool been_here_before = false
 
bool walker_reload_palette = false
 
bool disable_hyperwalk = false
 
bool walker_loads_first = false
 
bool walker_in_this_scene = false
 
int32 walker_trigger = 0
 
int32 walk_x = 0
 
int32 walk_y = 0
 
int32 walk_facing = 0
 
int32 click_x = 0
 
int32 click_y = 0
 

The documentation for this struct was generated from the following file: