ScummVM API documentation
action_play.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PINK_ACTION_PLAY_H
23 #define PINK_ACTION_PLAY_H
24 
25 #include "pink/objects/actions/action_still.h"
26 
27 namespace Pink {
28 
29 class ActionPlay : public ActionStill {
30 public:
31  void deserialize(Archive &archive) override;
32 
33  void toConsole() const override;
34 
35  void end() override;
36 
37  void update() override;
38 
39  void pause(bool paused) override;
40 
41 protected:
42  void onStart() override;
43 
44  int32 _stopFrame;
45 };
46 
47 } // End of namespace Pink
48 
49 #endif
Definition: archive.h:39
Definition: action_still.h:29
Definition: archive.h:35
Definition: action_play.h:29