ScummVM API documentation
char.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ACCESS_CHAR_H
23 #define ACCESS_CHAR_H
24 
25 #include "common/scummsys.h"
26 #include "common/array.h"
27 #include "access/data.h"
28 
29 namespace Access {
30 
31 class CharEntry {
32 public:
33  int _charFlag;
34  int _estabIndex;
35  FileIdent _screenFile;
36  FileIdent _paletteFile;
37  int _startColor, _numColors;
39  FileIdent _animFile;
40  FileIdent _scriptFile;
41  Common::Array<ExtraCell> _extraCells;
42 public:
43  CharEntry(const byte *data, AccessEngine *vm);
44 
45  CharEntry();
46 };
47 
48 class CharManager : public Manager {
49 private:
50  void charMenu();
51 public:
52  Common::Array<CharEntry> _charTable;
53  int _charFlag;
54 
55 public:
57 
58  void loadChar(int charId);
59 };
60 
61 } // End of namespace Access
62 
63 #endif /* ACCESS_CHAR_H */
Definition: files.h:35
Definition: data.h:37
Definition: access.h:84
Definition: array.h:52
Definition: access.h:62
Definition: char.h:31
Definition: char.h:48