ScummVM API documentation
char.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ACCESS_CHAR_H
23#define ACCESS_CHAR_H
24
25#include "common/scummsys.h"
26#include "common/array.h"
27#include "access/data.h"
28
29namespace Access {
30
31class CharEntry {
32public:
33 int _charFlag;
34 int _estabIndex;
35 FileIdent _screenFile;
36 FileIdent _paletteFile;
37 int _startColor, _numColors;
39 FileIdent _animFile;
40 FileIdent _scriptFile;
41 Common::Array<ExtraCell> _extraCells;
42public:
43 CharEntry(const byte *data, AccessEngine *vm);
44
45 CharEntry();
46};
47
48class CharManager : public Manager {
49private:
50 void charMenu();
51public:
52 Common::Array<CharEntry> _charTable;
53 int _charFlag;
54
55public:
57
58 void loadChar(int charId);
59};
60
61} // End of namespace Access
62
63#endif /* ACCESS_CHAR_H */
Definition: access.h:141
Definition: char.h:31
Definition: char.h:48
Definition: data.h:37
Definition: array.h:52
Definition: access.h:62
Definition: files.h:36