ScummVM API documentation
char.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_CHAR_H
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#define ACCESS_CHAR_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "access/data.h"
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namespace
Access
{
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class
CharEntry
{
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public
:
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int
_charFlag;
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int
_estabIndex;
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FileIdent
_screenFile;
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FileIdent
_paletteFile;
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int
_startColor, _numColors;
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Common::Array<CellIdent>
_cells;
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FileIdent
_animFile;
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FileIdent
_scriptFile;
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Common::Array<ExtraCell>
_extraCells;
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public
:
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CharEntry
(
const
byte *data,
AccessEngine
*vm);
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CharEntry
();
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};
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class
CharManager
:
public
Manager
{
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private
:
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void
charMenu();
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public
:
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Common::Array<CharEntry>
_charTable;
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int
_charFlag;
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public
:
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CharManager
(
AccessEngine
*vm);
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void
loadChar(
int
charId);
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};
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}
// End of namespace Access
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#endif
/* ACCESS_CHAR_H */
Access::FileIdent
Definition:
files.h:35
Access::Manager
Definition:
data.h:37
Access::AccessEngine
Definition:
access.h:84
Common::Array
Definition:
array.h:52
Access
Definition:
access.h:62
Access::CharEntry
Definition:
char.h:31
Access::CharManager
Definition:
char.h:48
engines
access
char.h
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