ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * This file contains the Sound Driver data structures etc.
21  */
22 
23 #ifndef TINSEL_SOUND_H
24 #define TINSEL_SOUND_H
25 
26 #include "common/file.h"
27 #include "common/file.h"
28 
29 #include "audio/mixer.h"
30 
31 #include "tinsel/dw.h"
32 #include "tinsel/tinsel.h"
33 #include "tinsel/drives.h"
34 
35 namespace Tinsel {
36 
37 enum STYPE {FX, VOICE};
38 
39 enum PlayPriority { PRIORITY_SCRIPT, PRIORITY_SPLAY1, PRIORITY_SPLAY2, PRIORITY_TALK };
40 
41 enum SampleFlags {PS_COMPLETE = 0x01, PS_SUSTAIN = 0x02};
42 
43 /*----------------------------------------------------------------------*\
44 |* Function Prototypes *|
45 \*----------------------------------------------------------------------*/
46 
47 class SoundManager {
48 protected:
49  static const int kNumSFX = 3; // Number of SFX channels
50  enum {
51  kChannelTalk = 0,
52  kChannelTinsel1 = 0, // Always using this channel for DW1
53  kChannelSFX = 1,
54  kChannelDW1MacMusic = 2
55  };
56  static const int kNumChannels = kChannelSFX + kNumSFX;
57 
58  enum SoundMode {
59  kVOCMode,
60  kMP3Mode,
61  kVorbisMode,
62  kFLACMode
63  };
64 
65  struct Channel {
66  // Sample handle
67  Audio::SoundHandle handle;
68 
69  // Sample id
70  int sampleNum;
71  int subSample;
72 
73  // Playing properties
74  bool looped;
75  int x, y;
76  int priority;
77 
78  // Time properties
79  uint32 timeStarted;
80  uint32 timeDuration;
81  uint32 lastStart;
82  };
83 
84  Channel _channels[kNumChannels];
85 
86  //TinselEngine *_vm; // TODO: Enable this once global _vm var is gone
87 
89  uint32 *_sampleIndex;
90 
93 
95  SoundMode _soundMode;
96 
99 
100  bool offscreenChecks(int x, int &y);
101  int8 getPan(int x);
102 
103 public:
104 
106  ~SoundManager();
107 
108  bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
109  bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
110  Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
111  void playDW1MacMusic(Common::File &s, uint32 length);
112 
113  void stopAllSamples(); // Stops any currently playing sample
114  void stopSpecSample(int id, int sub = 0); // Stops a specific sample
115 
116  void setSFXVolumes(uint8 volume);
117 
118  bool sampleExists(int id);
119  bool sampleIsPlaying();
120 
121  void openSampleFiles();
122  void closeSampleStream();
123 
124 private:
125  void showSoundError(const char *errorMsg, const char *soundFile);
126 };
127 
128 } // End of namespace Tinsel
129 
130 #endif // TINSEL_SOUND_H
Definition: sound.h:47
Definition: drives.h:62
SoundMode _soundMode
Definition: sound.h:95
uint32 * _sampleIndex
Definition: sound.h:89
Definition: tinsel.h:146
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: file.h:47
Definition: actors.h:36
Definition: sound.h:65
TinselFile _sampleStream
Definition: sound.h:98
int _sampleIndexLen
Definition: sound.h:92