ScummVM API documentation
Tinsel::TinselEngine Class Reference
Inheritance diagram for Tinsel::TinselEngine:
Engine

Public Member Functions

 TinselEngine (OSystem *syst, const TinselGameDescription *gameDesc)
 
int getGameId ()
 
uint32 getGameID () const
 
uint32 getFeatures () const
 
Common::Language getLanguage () const
 
uint16 getVersion () const
 
Common::Platform getPlatform () const
 
bool getIsADGFDemo () const
 
bool isV1CD () const
 
const char * getSampleIndex (LANGUAGE lang)
 
const char * getSampleFile (LANGUAGE lang)
 
const char * getTextFile (LANGUAGE lang)
 
const char * getSceneFile (LANGUAGE lang)
 
const Common::String getTargetName () const
 
Common::String getSavegameFilename (int16 saveNum) const
 
Common::SaveFileManagergetSaveFileMan ()
 
Graphics::Surfacescreen ()
 
Common::Point getMousePosition () const
 
void setMousePosition (Common::Point pt)
 
void divertKeyInput (KEYFPTR fptr)
 
int getRandomNumber (int maxNumber)
 
uint8 getKeyDirection () const
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
virtual bool canSaveGameStateCurrently (Common::U32String *msg=nullptr)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

const TinselGameDescription_gameDescription
 
MidiDriver_driver
 
SoundManager_sound
 
MidiMusicPlayer_midiMusic
 
PCMMusicPlayer_pcmMusic
 
Music_music
 
BMVPlayer_bmv
 
Background_bg
 
Font_font
 
Cursor_cursor
 
Actor_actor
 
Handle_handle
 
Config_config
 
Scroll_scroll
 
Dialogs_dialogs
 
Notebook_notebook = nullptr
 
SystemReel_systemReel = nullptr
 
Spriter_spriter = nullptr
 
KEYFPTR _keyHandler
 
Common::List< Common::EventType_mouseButtons
 
Common::List< Common::Event_keypresses
 
RectList _clipRects
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

void initializePath (const Common::FSNode &gamePath) override
 
Common::Error run () override
 
bool hasFeature (EngineFeature f) const override
 
Common::Error loadGameState (int slot) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ initializePath()

void Tinsel::TinselEngine::initializePath ( const Common::FSNode gamePath)
overrideprotectedvirtual

Initialize SearchMan according to the game path.

By default, this adds the directory in non-flat mode with a depth of 4 as priority 0 to SearchMan.

Parameters
gamePathThe base directory of the game data.

Reimplemented from Engine.

◆ run()

Common::Error Tinsel::TinselEngine::run ( )
overrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ hasFeature()

bool Tinsel::TinselEngine::hasFeature ( EngineFeature  f) const
overrideprotectedvirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ loadGameState()

Common::Error Tinsel::TinselEngine::loadGameState ( int  slot)
overrideprotectedvirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Tinsel::TinselEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overrideprotectedvirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

Member Data Documentation

◆ _mouseButtons

Common::List<Common::EventType> Tinsel::TinselEngine::_mouseButtons

Stack of pending mouse button events.

◆ _keypresses

Common::List<Common::Event> Tinsel::TinselEngine::_keypresses

Stack of pending keypresses.

◆ _clipRects

RectList Tinsel::TinselEngine::_clipRects

List of all clip rectangles.


The documentation for this class was generated from the following file: