ScummVM API documentation
minigame2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_MINIGAME2_H
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#define DRAGONS_MINIGAME2_H
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namespace
Dragons {
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class
DragonsEngine;
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class
Minigame2
{
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private
:
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DragonsEngine
*_vm;
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uint16 _dat_80093cb4;
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uint16 _dat_80093cbc;
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uint16 _dat_80093cb8;
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uint16 _dat_80093cc0;
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uint16 _dat_80093ca4;
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uint16 _dat_80093c90;
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uint16 _dat_80093c94;
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uint16 _dat_80093cac;
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bool
_dat_80093cb0;
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uint16 _dat_80093c9c;
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uint16 _dat_80093c98;
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uint16 _dat_80093ca0;
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uint16 _dat_80093cc4;
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uint16 _dat_80093cc8;
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bool
_dat_80093c70;
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bool
_dat_80093c72;
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uint16 _dat_80093c74;
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bool
_dat_80093ca8;
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public
:
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Minigame2
(
DragonsEngine
*vm);
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void
run(int16 param_1, uint16 param_2, int16 param_3);
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private
:
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void
fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
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bool
fun_80093520();
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bool
fun_80093a30();
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bool
fun_80093248();
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bool
fun_80093800();
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bool
fun_80093990();
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};
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}
// End of namespace Dragons
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#endif
//DRAGONS_MINIGAME2_H
Dragons::DragonsEngine
Definition:
dragons.h:166
Dragons::Minigame2
Definition:
minigame2.h:28
engines
dragons
minigame2.h
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