ScummVM API documentation
minigame2.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_MINIGAME2_H
22 #define DRAGONS_MINIGAME2_H
23 
24 #include "common/system.h"
25 
26 namespace Dragons {
27 
28 class DragonsEngine;
29 
30 class Minigame2 {
31 private:
32  DragonsEngine *_vm;
33  uint16 _dat_80093cb4;
34  uint16 _dat_80093cbc;
35  uint16 _dat_80093cb8;
36  uint16 _dat_80093cc0;
37 
38  uint16 _dat_80093ca4;
39  uint16 _dat_80093c90;
40  uint16 _dat_80093c94;
41 
42  uint16 _dat_80093cac;
43  bool _dat_80093cb0;
44  uint16 _dat_80093c9c;
45 
46  uint16 _dat_80093c98;
47  uint16 _dat_80093ca0;
48  uint16 _dat_80093cc4;
49  uint16 _dat_80093cc8;
50 
51  bool _dat_80093c70;
52  bool _dat_80093c72;
53  uint16 _dat_80093c74;
54  bool _dat_80093ca8;
55 public:
57 
58  void run(int16 param_1, uint16 param_2, int16 param_3);
59 private:
60  void fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
61  bool fun_80093520();
62  bool fun_80093a30();
63  bool fun_80093248();
64  bool fun_80093800();
65  bool fun_80093990();
66 };
67 
68 } // End of namespace Dragons
69 
70 #endif //DRAGONS_MINIGAME2_H
Definition: actor.h:26
Definition: dragons.h:167
Definition: minigame2.h:30