21 #ifndef DRAGONS_MINIGAME2_H 22 #define DRAGONS_MINIGAME2_H 56 void run(int16 param_1, uint16 param_2, int16 param_3);
58 void fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
68 #endif //DRAGONS_MINIGAME2_H
Definition: dragons.h:166
Definition: minigame2.h:28