ScummVM API documentation
minigame2.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_MINIGAME2_H
22 #define DRAGONS_MINIGAME2_H
23 
24 namespace Dragons {
25 
26 class DragonsEngine;
27 
28 class Minigame2 {
29 private:
30  DragonsEngine *_vm;
31  uint16 _dat_80093cb4;
32  uint16 _dat_80093cbc;
33  uint16 _dat_80093cb8;
34  uint16 _dat_80093cc0;
35 
36  uint16 _dat_80093ca4;
37  uint16 _dat_80093c90;
38  uint16 _dat_80093c94;
39 
40  uint16 _dat_80093cac;
41  bool _dat_80093cb0;
42  uint16 _dat_80093c9c;
43 
44  uint16 _dat_80093c98;
45  uint16 _dat_80093ca0;
46  uint16 _dat_80093cc4;
47  uint16 _dat_80093cc8;
48 
49  bool _dat_80093c70;
50  bool _dat_80093c72;
51  uint16 _dat_80093c74;
52  bool _dat_80093ca8;
53 public:
55 
56  void run(int16 param_1, uint16 param_2, int16 param_3);
57 private:
58  void fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
59  bool fun_80093520();
60  bool fun_80093a30();
61  bool fun_80093248();
62  bool fun_80093800();
63  bool fun_80093990();
64 };
65 
66 } // End of namespace Dragons
67 
68 #endif //DRAGONS_MINIGAME2_H
Definition: actor.h:28
Definition: dragons.h:166
Definition: minigame2.h:28