ScummVM API documentation
node_item.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_NODE_ITEM_H
23#define TITANIC_NODE_ITEM_H
24
25#include "titanic/core/named_item.h"
26
27namespace Titanic {
28
29class CNodeItem : public CNamedItem {
30 DECLARE_MESSAGE_MAP;
31public:
32 int _nodeNumber;
33 Point _nodePos;
34public:
35 CLASSDEF;
36 CNodeItem();
37
41 void save(SimpleFile *file, int indent) override;
42
46 void load(SimpleFile *file) override;
47
51 void getPosition(double &xp, double &yp, double &zp);
52};
53
54} // End of namespace Titanic
55
56#endif /* TITANIC_FILE_ITEM_H */
Definition: named_item.h:33
Definition: node_item.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
void getPosition(double &xp, double &yp, double &zp)
Definition: simple_file.h:49
Definition: rect.h:144