ScummVM API documentation
Wintermute::ScValue Member List

This is the complete list of members for Wintermute::ScValue, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_isConstVar (defined in Wintermute::ScValue)Wintermute::ScValue
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistent (defined in Wintermute::ScValue)Wintermute::ScValue
_type (defined in Wintermute::ScValue)Wintermute::ScValue
_valIter (defined in Wintermute::ScValue)Wintermute::ScValue
_valNative (defined in Wintermute::ScValue)Wintermute::ScValue
_valObject (defined in Wintermute::ScValue)Wintermute::ScValue
_valRef (defined in Wintermute::ScValue)Wintermute::ScValue
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
CleanProps(bool includingNatives) (defined in Wintermute::ScValue)Wintermute::ScValue
cleanup(bool ignoreNatives=false) (defined in Wintermute::ScValue)Wintermute::ScValue
compare(ScValue *val1, ScValue *val2) (defined in Wintermute::ScValue)Wintermute::ScValuestatic
compareStrict(ScValue *val1, ScValue *val2) (defined in Wintermute::ScValue)Wintermute::ScValuestatic
copy(ScValue *orig, bool copyWhole=false) (defined in Wintermute::ScValue)Wintermute::ScValue
deleteProp(const char *name) (defined in Wintermute::ScValue)Wintermute::ScValue
deleteProps() (defined in Wintermute::ScValue)Wintermute::ScValue
getBool(bool defaultVal=false) (defined in Wintermute::ScValue)Wintermute::ScValue
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getFloat(double defaultVal=0.0f) (defined in Wintermute::ScValue)Wintermute::ScValue
getInt(int defaultVal=0) (defined in Wintermute::ScValue)Wintermute::ScValue
getMemBuffer() (defined in Wintermute::ScValue)Wintermute::ScValue
getNative() (defined in Wintermute::ScValue)Wintermute::ScValue
getProp(const char *name) (defined in Wintermute::ScValue)Wintermute::ScValue
getString() (defined in Wintermute::ScValue)Wintermute::ScValue
getType() (defined in Wintermute::ScValue)Wintermute::ScValue
getTypeTolerant() (defined in Wintermute::ScValue)Wintermute::ScValue
isBool() (defined in Wintermute::ScValue)Wintermute::ScValue
isFloat() (defined in Wintermute::ScValue)Wintermute::ScValue
isInt() (defined in Wintermute::ScValue)Wintermute::ScValue
isNative() (defined in Wintermute::ScValue)Wintermute::ScValue
isNULL() (defined in Wintermute::ScValue)Wintermute::ScValue
isObject() (defined in Wintermute::ScValue)Wintermute::ScValue
isString() (defined in Wintermute::ScValue)Wintermute::ScValue
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
propExists(const char *name) (defined in Wintermute::ScValue)Wintermute::ScValue
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::ScValue)Wintermute::ScValuevirtual
ScValue(BaseGame *inGame) (defined in Wintermute::ScValue)Wintermute::ScValue
ScValue(BaseGame *inGame, bool Val) (defined in Wintermute::ScValue)Wintermute::ScValue
ScValue(BaseGame *inGame, int32 Val) (defined in Wintermute::ScValue)Wintermute::ScValue
ScValue(BaseGame *inGame, double Val) (defined in Wintermute::ScValue)Wintermute::ScValue
ScValue(BaseGame *inGame, const char *Val) (defined in Wintermute::ScValue)Wintermute::ScValue
setBool(bool val) (defined in Wintermute::ScValue)Wintermute::ScValue
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFloat(double val) (defined in Wintermute::ScValue)Wintermute::ScValue
setInt(int val) (defined in Wintermute::ScValue)Wintermute::ScValue
setNative(BaseScriptable *val, bool persistent=false) (defined in Wintermute::ScValue)Wintermute::ScValue
setNULL() (defined in Wintermute::ScValue)Wintermute::ScValue
setObject() (defined in Wintermute::ScValue)Wintermute::ScValue
setProp(const char *name, ScValue *val, bool copyWhole=false, bool setAsConst=false) (defined in Wintermute::ScValue)Wintermute::ScValue
setProperty(const char *propName, int32 value) (defined in Wintermute::ScValue)Wintermute::ScValue
setProperty(const char *propName, const char *value) (defined in Wintermute::ScValue)Wintermute::ScValue
setProperty(const char *propName, double value) (defined in Wintermute::ScValue)Wintermute::ScValue
setProperty(const char *propName, bool value) (defined in Wintermute::ScValue)Wintermute::ScValue
setProperty(const char *propName) (defined in Wintermute::ScValue)Wintermute::ScValue
setReference(ScValue *val) (defined in Wintermute::ScValue)Wintermute::ScValue
setString(const char *val) (defined in Wintermute::ScValue)Wintermute::ScValue
setString(const Common::String &val) (defined in Wintermute::ScValue)Wintermute::ScValue
setStringVal(const char *val) (defined in Wintermute::ScValue)Wintermute::ScValue
setValue(ScValue *val) (defined in Wintermute::ScValue)Wintermute::ScValue
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~ScValue() override (defined in Wintermute::ScValue)Wintermute::ScValue