This is the complete list of members for Wintermute::ScValue, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_isConstVar (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistent (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_type (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_valIter (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_valNative (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_valObject (defined in Wintermute::ScValue) | Wintermute::ScValue | |
_valRef (defined in Wintermute::ScValue) | Wintermute::ScValue | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
CleanProps(bool includingNatives) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
cleanup(bool ignoreNatives=false) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
compare(ScValue *val1, ScValue *val2) (defined in Wintermute::ScValue) | Wintermute::ScValue | static |
compareStrict(ScValue *val1, ScValue *val2) (defined in Wintermute::ScValue) | Wintermute::ScValue | static |
copy(ScValue *orig, bool copyWhole=false) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
deleteProp(const char *name) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
deleteProps() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getBool(bool defaultVal=false) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getFloat(double defaultVal=0.0f) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getInt(int defaultVal=0) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getMemBuffer() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getNative() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getProp(const char *name) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getString() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getType() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
getTypeTolerant() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isBool() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isFloat() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isInt() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isNative() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isNULL() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isObject() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
isString() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
propExists(const char *name) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::ScValue) | Wintermute::ScValue | virtual |
ScValue(BaseGame *inGame) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
ScValue(BaseGame *inGame, bool Val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
ScValue(BaseGame *inGame, int32 Val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
ScValue(BaseGame *inGame, double Val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
ScValue(BaseGame *inGame, const char *Val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setBool(bool val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setFloat(double val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setInt(int val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setNative(BaseScriptable *val, bool persistent=false) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setNULL() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setObject() (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProp(const char *name, ScValue *val, bool copyWhole=false, bool setAsConst=false) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProperty(const char *propName, int32 value) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProperty(const char *propName, const char *value) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProperty(const char *propName, double value) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProperty(const char *propName, bool value) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setProperty(const char *propName) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setReference(ScValue *val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setString(const char *val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setString(const Common::String &val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setStringVal(const char *val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
setValue(ScValue *val) (defined in Wintermute::ScValue) | Wintermute::ScValue | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~ScValue() override (defined in Wintermute::ScValue) | Wintermute::ScValue |