|
TValType | getTypeTolerant () |
|
void | cleanup (bool ignoreNatives=false) |
|
bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
|
void | setValue (ScValue *val) |
|
bool | propExists (const char *name) |
|
void | copy (ScValue *orig, bool copyWhole=false) |
|
void | setStringVal (const char *val) |
|
TValType | getType () |
|
bool | getBool (bool defaultVal=false) |
|
int | getInt (int defaultVal=0) |
|
double | getFloat (double defaultVal=0.0f) |
|
const char * | getString () |
|
void * | getMemBuffer () |
|
BaseScriptable * | getNative () |
|
bool | deleteProp (const char *name) |
|
void | deleteProps () |
|
void | CleanProps (bool includingNatives) |
|
void | setBool (bool val) |
|
void | setInt (int val) |
|
void | setFloat (double val) |
|
void | setString (const char *val) |
|
void | setString (const Common::String &val) |
|
void | setNULL () |
|
void | setNative (BaseScriptable *val, bool persistent=false) |
|
void | setObject () |
|
void | setReference (ScValue *val) |
|
bool | isNULL () |
|
bool | isNative () |
|
bool | isString () |
|
bool | isBool () |
|
bool | isFloat () |
|
bool | isInt () |
|
bool | isObject () |
|
bool | setProp (const char *name, ScValue *val, bool copyWhole=false, bool setAsConst=false) |
|
ScValue * | getProp (const char *name) |
|
| ScValue (BaseGame *inGame) |
|
| ScValue (BaseGame *inGame, bool Val) |
|
| ScValue (BaseGame *inGame, int32 Val) |
|
| ScValue (BaseGame *inGame, double Val) |
|
| ScValue (BaseGame *inGame, const char *Val) |
|
bool | setProperty (const char *propName, int32 value) |
|
bool | setProperty (const char *propName, const char *value) |
|
bool | setProperty (const char *propName, double value) |
|
bool | setProperty (const char *propName, bool value) |
|
bool | setProperty (const char *propName) |
|
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
|
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
|
| BaseClass (TDynamicConstructor, TDynamicConstructor) |
|
bool | parseEditorProperty (char *buffer, bool complete=true) |
|
| BaseClass (BaseGame *GameOwner) |
|
virtual const char * | getClassName () |
|
virtual bool | persist (BasePersistenceManager *persistMgr) |
|