22 #ifndef ASYLUM_PUZZLES_FISHERMAN_H 23 #define ASYLUM_PUZZLES_FISHERMAN_H 25 #include "asylum/puzzles/puzzle.h" 59 void setFlags(uint32 index);
64 #endif // ASYLUM_PUZZLES_FISHERMAN_H Definition: fisherman.h:31
Definition: serializer.h:79
Definition: eventhandler.h:43