ScummVM API documentation
fisherman.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ASYLUM_PUZZLES_FISHERMAN_H
23#define ASYLUM_PUZZLES_FISHERMAN_H
24
25#include "asylum/puzzles/puzzle.h"
26
27namespace Asylum {
28
29class AsylumEngine;
30
31class PuzzleFisherman : public Puzzle {
32public:
35
36 // Serializable
37 virtual void saveLoadWithSerializer(Common::Serializer &s);
38
39private:
40 bool _state[6];
41 int32 _counter;
42
43 int32 _pauseTimer;
44 bool _allowClick;
45 bool _resetPressed;
46
48 // Event Handling
50 bool init(const AsylumEvent &evt);
51 void updateScreen();
52 bool mouseLeftDown(const AsylumEvent &evt);
53 bool exitPuzzle();
54
56 // Helpers
58 void updateCursor();
59 void setFlags(uint32 index);
60};
61
62} // End of namespace Asylum
63
64#endif // ASYLUM_PUZZLES_FISHERMAN_H
Definition: asylum.h:73
Definition: fisherman.h:31
Definition: puzzle.h:41
Definition: serializer.h:80
Definition: eventhandler.h:43