ScummVM API documentation
fisherman.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_PUZZLES_FISHERMAN_H
23 #define ASYLUM_PUZZLES_FISHERMAN_H
24 
25 #include "asylum/puzzles/puzzle.h"
26 
27 namespace Asylum {
28 
29 class AsylumEngine;
30 
31 class PuzzleFisherman : public Puzzle {
32 public:
34  ~PuzzleFisherman();
35 
36  // Serializable
37  virtual void saveLoadWithSerializer(Common::Serializer &s);
38 
39 private:
40  bool _state[6];
41  int32 _counter;
42 
43  int32 _pauseTimer;
44  bool _allowClick;
45  bool _resetPressed;
46 
48  // Event Handling
50  bool init(const AsylumEvent &evt);
51  void updateScreen();
52  bool mouseLeftDown(const AsylumEvent &evt);
53  bool exitPuzzle();
54 
56  // Helpers
58  void updateCursor();
59  void setFlags(uint32 index);
60 };
61 
62 } // End of namespace Asylum
63 
64 #endif // ASYLUM_PUZZLES_FISHERMAN_H
Definition: fisherman.h:31
Definition: asylum.h:53
Definition: serializer.h:79
Definition: eventhandler.h:43
Definition: asylum.h:73
Definition: puzzle.h:41