ScummVM API documentation
game_menu_dialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_MENUS_GAME_MENU_DIALOG_H
23 #define NUVIE_MENUS_GAME_MENU_DIALOG_H
24 
25 #include "ultima/nuvie/gui/gui_dialog.h"
26 #include "ultima/nuvie/core/nuvie_defs.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 #define GAMEMENUDIALOG_CB_DELETE 3
32 
33 class GUI;
34 class GUI_CallBack;
35 class GUI_Button;
36 
37 class GameMenuDialog : public GUI_Dialog {
38 protected:
39  uint8 last_index;
40  sint8 b_index_num;
41  CallBack *callback_object;
42  GUI_Button *load_button, *save_button, *video_button, *audio_button, *input_button,
43  *gameplay_button, *cheats_button, *continue_button, *quit_button;
44  GUI_Button *button_index[9]; // add to here when you add a button. Keep buttons in order by height
45 public:
46  GameMenuDialog(CallBack *callback);
47  ~GameMenuDialog() override;
48  bool init();
49 
50  GUI_status close_dialog();
51  GUI_status KeyDown(const Common::KeyState &key) override;
52  GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
53 };
54 
55 } // End of namespace Nuvie
56 } // End of namespace Ultima
57 
58 #endif
Definition: game_menu_dialog.h:37
Definition: gui_button.h:70
Definition: gui_dialog.h:36
Definition: system.h:46
Definition: detection.h:27
Definition: call_back.h:50
Definition: keyboard.h:294
Definition: gui_callback.h:31