|
uint16 | num |
|
uint16 | flags |
|
int16 | currentAnimCounter |
|
int16 | strNum |
|
int16 | walkDataNum |
|
int16 | spriteNum |
|
Common::Rect | prevBoundingRect |
|
Common::Rect | boundingRect |
|
int16 | xPos |
|
int16 | yPos |
|
int16 | zPos |
|
int16 | xPosPrev |
|
int16 | yPosPrev |
|
int16 | zPosPrev |
|
int16 | prevWalkDataNum |
|
uint16 | textColor |
|
int16 | inventoryItems [4] |
|
int16 | money |
|
int16 | pointsDataNum |
|
int16 | currentWalkBox |
|
uint16 | prevPointsDataNum |
|
int16 | currentAnim |
|
int16 | facingDirection |
|
int16 | currentAnimSpeed |
|
int16 | framesList [16] |
|
int16 | framesListCount |
|
int16 | currentFrame |
|
int16 | anim1Start |
|
int16 | anim1Count |
|
int16 | anim2Start |
|
int16 | anim2Count |
|
int16 | anim3Start |
|
int16 | anim3Count |
|
int16 | followingKeyCharNum |
|
int16 | followingKeyCharPos |
|
uint16 | sequenceDataIndex |
|
uint16 | sequenceDataOffset |
|
int16 | walkPointsListIndex |
|
int16 | walkPointsList [40] |
|
uint16 | scriptDataStartOffset |
|
uint16 | scriptDataOffset |
|
int16 * | scriptStackPtr |
|
int16 | delay |
|
int16 | waitingKeyChar |
|
int16 | waitingKeyCharPosTable [3] |
|
int16 | scriptStackTable [40] |
|
The documentation for this struct was generated from the following file: