ScummVM API documentation
detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_DETECTION_H
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#define ACCESS_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace
Access
{
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enum
AccessGameType {
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kGameAmazon = 1,
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kGameMartianMemorandum = 2,
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kGameNoctropolis = 3,
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kGameCountdown = 4,
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kGameSynnergist = 5,
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};
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struct
AccessGameDescription
{
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription
desc;
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int
gameID;
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uint32 features;
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};
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}
// End of namespace Access
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#endif
// ACCESS_DETECTION_H
Access
Definition:
access.h:62
ADGameDescription
Definition:
advancedDetector.h:164
Access::AccessGameDescription
Definition:
detection.h:37
engines
access
detection.h
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