This is the complete list of members for NGI::Movement, including all inherited members.
| _cnum (defined in NGI::CObject) | NGI::CObject | |
| _counter (defined in NGI::Movement) | NGI::Movement | |
| _counterMax (defined in NGI::Movement) | NGI::Movement | |
| _currDynamicPhase (defined in NGI::Movement) | NGI::Movement | |
| _currDynamicPhaseIndex (defined in NGI::Movement) | NGI::Movement | |
| _currMovement (defined in NGI::Movement) | NGI::Movement | |
| _dynamicPhases | NGI::Movement | |
| _field_20 (defined in NGI::GameObject) | NGI::GameObject | |
| _field_50 (defined in NGI::Movement) | NGI::Movement | |
| _field_78 (defined in NGI::Movement) | NGI::Movement | |
| _field_8 (defined in NGI::GameObject) | NGI::GameObject | |
| _field_84 (defined in NGI::Movement) | NGI::Movement | |
| _field_8C (defined in NGI::Movement) | NGI::Movement | |
| _field_94 (defined in NGI::Movement) | NGI::Movement | |
| _flags (defined in NGI::GameObject) | NGI::GameObject | |
| _flipFlag (defined in NGI::Movement) | NGI::Movement | |
| _framePosOffsets (defined in NGI::Movement) | NGI::Movement | |
| _id (defined in NGI::GameObject) | NGI::GameObject | |
| _lastFrameSpecialFlag (defined in NGI::Movement) | NGI::Movement | |
| _m2x (defined in NGI::Movement) | NGI::Movement | |
| _m2y (defined in NGI::Movement) | NGI::Movement | |
| _mx (defined in NGI::Movement) | NGI::Movement | |
| _my (defined in NGI::Movement) | NGI::Movement | |
| _objectName (defined in NGI::GameObject) | NGI::GameObject | |
| _objtype (defined in NGI::CObject) | NGI::CObject | |
| _odelay (defined in NGI::GameObject) | NGI::GameObject | |
| _ox (defined in NGI::GameObject) | NGI::GameObject | |
| _oy (defined in NGI::GameObject) | NGI::GameObject | |
| _priority (defined in NGI::GameObject) | NGI::GameObject | |
| _somePoint (defined in NGI::Movement) | NGI::Movement | |
| _staticsObj1 (defined in NGI::Movement) | NGI::Movement | |
| _staticsObj2 (defined in NGI::Movement) | NGI::Movement | |
| _updateFlag1 (defined in NGI::Movement) | NGI::Movement | |
| calcDuration() (defined in NGI::Movement) | NGI::Movement | |
| calcSomeXY(int idx, int dynidx) (defined in NGI::Movement) | NGI::Movement | |
| clearFlags() (defined in NGI::GameObject) | NGI::GameObject | inline |
| CObject() (defined in NGI::CObject) | NGI::CObject | inline |
| countPhasesWithFlag(int maxidx, int flag) (defined in NGI::Movement) | NGI::Movement | |
| draw(bool flipFlag, int angle) (defined in NGI::Movement) | NGI::Movement | |
| freePixelData() (defined in NGI::Movement) | NGI::Movement | |
| GameObject() (defined in NGI::GameObject) | NGI::GameObject | |
| GameObject(GameObject *src) (defined in NGI::GameObject) | NGI::GameObject | |
| getCenter() const (defined in NGI::Movement) | NGI::Movement | |
| getCurrDynamicPhaseXY() const (defined in NGI::Movement) | NGI::Movement | |
| getDimensionsOfPhase(int phaseIndex) const (defined in NGI::Movement) | NGI::Movement | |
| getDynamicPhaseByIndex(int idx) (defined in NGI::Movement) | NGI::Movement | |
| getName() (defined in NGI::GameObject) | NGI::GameObject | inline |
| getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| gotoFirstFrame() (defined in NGI::Movement) | NGI::Movement | |
| gotoLastFrame() (defined in NGI::Movement) | NGI::Movement | |
| gotoNextFrame(void(*_callback1)(int, Common::Point *point, int, int), void(*callback2)(int *)) (defined in NGI::Movement) | NGI::Movement | |
| gotoPrevFrame() (defined in NGI::Movement) | NGI::Movement | |
| initStatics(StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
| load(MfcArchive &file) override (defined in NGI::Movement) | NGI::Movement | virtual |
| load(MfcArchive &file, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
| loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
| loadPixelData() (defined in NGI::Movement) | NGI::Movement | |
| Movement() (defined in NGI::Movement) | NGI::Movement | |
| Movement(Movement *src, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
| Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
| removeFirstPhase() (defined in NGI::Movement) | NGI::Movement | |
| renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| setAlpha(int alpha) (defined in NGI::Movement) | NGI::Movement | |
| setDynamicPhaseIndex(int index) (defined in NGI::Movement) | NGI::Movement | |
| setFlags(int16 flags) (defined in NGI::GameObject) | NGI::GameObject | inline |
| setOXY(int x, int y) (defined in NGI::GameObject) | NGI::GameObject | |
| setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| toXML() (defined in NGI::GameObject) | NGI::GameObject | virtual |
| updateCurrDynamicPhase() (defined in NGI::Movement) | NGI::Movement | |
| ~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| ~Movement() override (defined in NGI::Movement) | NGI::Movement |