ScummVM API documentation
NGI::Movement Member List

This is the complete list of members for NGI::Movement, including all inherited members.

_cnum (defined in NGI::CObject)NGI::CObject
_counter (defined in NGI::Movement)NGI::Movement
_counterMax (defined in NGI::Movement)NGI::Movement
_currDynamicPhase (defined in NGI::Movement)NGI::Movement
_currDynamicPhaseIndex (defined in NGI::Movement)NGI::Movement
_currMovement (defined in NGI::Movement)NGI::Movement
_dynamicPhasesNGI::Movement
_field_20 (defined in NGI::GameObject)NGI::GameObject
_field_50 (defined in NGI::Movement)NGI::Movement
_field_78 (defined in NGI::Movement)NGI::Movement
_field_8 (defined in NGI::GameObject)NGI::GameObject
_field_84 (defined in NGI::Movement)NGI::Movement
_field_8C (defined in NGI::Movement)NGI::Movement
_field_94 (defined in NGI::Movement)NGI::Movement
_flags (defined in NGI::GameObject)NGI::GameObject
_flipFlag (defined in NGI::Movement)NGI::Movement
_framePosOffsets (defined in NGI::Movement)NGI::Movement
_id (defined in NGI::GameObject)NGI::GameObject
_lastFrameSpecialFlag (defined in NGI::Movement)NGI::Movement
_m2x (defined in NGI::Movement)NGI::Movement
_m2y (defined in NGI::Movement)NGI::Movement
_mx (defined in NGI::Movement)NGI::Movement
_my (defined in NGI::Movement)NGI::Movement
_objectName (defined in NGI::GameObject)NGI::GameObject
_objtype (defined in NGI::CObject)NGI::CObject
_odelay (defined in NGI::GameObject)NGI::GameObject
_ox (defined in NGI::GameObject)NGI::GameObject
_oy (defined in NGI::GameObject)NGI::GameObject
_priority (defined in NGI::GameObject)NGI::GameObject
_somePoint (defined in NGI::Movement)NGI::Movement
_staticsObj1 (defined in NGI::Movement)NGI::Movement
_staticsObj2 (defined in NGI::Movement)NGI::Movement
_updateFlag1 (defined in NGI::Movement)NGI::Movement
calcDuration() (defined in NGI::Movement)NGI::Movement
calcSomeXY(int idx, int dynidx) (defined in NGI::Movement)NGI::Movement
clearFlags() (defined in NGI::GameObject)NGI::GameObjectinline
CObject() (defined in NGI::CObject)NGI::CObjectinline
countPhasesWithFlag(int maxidx, int flag) (defined in NGI::Movement)NGI::Movement
draw(bool flipFlag, int angle) (defined in NGI::Movement)NGI::Movement
freePixelData() (defined in NGI::Movement)NGI::Movement
GameObject() (defined in NGI::GameObject)NGI::GameObject
GameObject(GameObject *src) (defined in NGI::GameObject)NGI::GameObject
getCenter() const (defined in NGI::Movement)NGI::Movement
getCurrDynamicPhaseXY() const (defined in NGI::Movement)NGI::Movement
getDimensionsOfPhase(int phaseIndex) const (defined in NGI::Movement)NGI::Movement
getDynamicPhaseByIndex(int idx) (defined in NGI::Movement)NGI::Movement
getName() (defined in NGI::GameObject)NGI::GameObjectinline
getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
gotoFirstFrame() (defined in NGI::Movement)NGI::Movement
gotoLastFrame() (defined in NGI::Movement)NGI::Movement
gotoNextFrame(void(*_callback1)(int, Common::Point *point, int, int), void(*callback2)(int *)) (defined in NGI::Movement)NGI::Movement
gotoPrevFrame() (defined in NGI::Movement)NGI::Movement
initStatics(StaticANIObject *ani) (defined in NGI::Movement)NGI::Movement
load(MfcArchive &file) override (defined in NGI::Movement)NGI::Movementvirtual
load(MfcArchive &file, StaticANIObject *ani) (defined in NGI::Movement)NGI::Movement
loadFile(const Common::Path &fname) (defined in NGI::CObject)NGI::CObject
loadPixelData() (defined in NGI::Movement)NGI::Movement
Movement() (defined in NGI::Movement)NGI::Movement
Movement(Movement *src, StaticANIObject *ani) (defined in NGI::Movement)NGI::Movement
Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani) (defined in NGI::Movement)NGI::Movement
removeFirstPhase() (defined in NGI::Movement)NGI::Movement
renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
save(MfcArchive &out) (defined in NGI::CObject)NGI::CObjectinlinevirtual
setAlpha(int alpha) (defined in NGI::Movement)NGI::Movement
setDynamicPhaseIndex(int index) (defined in NGI::Movement)NGI::Movement
setFlags(int16 flags) (defined in NGI::GameObject)NGI::GameObjectinline
setOXY(int x, int y) (defined in NGI::GameObject)NGI::GameObject
setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
toXML() (defined in NGI::GameObject)NGI::GameObjectvirtual
updateCurrDynamicPhase() (defined in NGI::Movement)NGI::Movement
~CObject() (defined in NGI::CObject)NGI::CObjectinlinevirtual
~Movement() override (defined in NGI::Movement)NGI::Movement