This is the complete list of members for NGI::Movement, including all inherited members.
_cnum (defined in NGI::CObject) | NGI::CObject | |
_counter (defined in NGI::Movement) | NGI::Movement | |
_counterMax (defined in NGI::Movement) | NGI::Movement | |
_currDynamicPhase (defined in NGI::Movement) | NGI::Movement | |
_currDynamicPhaseIndex (defined in NGI::Movement) | NGI::Movement | |
_currMovement (defined in NGI::Movement) | NGI::Movement | |
_dynamicPhases | NGI::Movement | |
_field_20 (defined in NGI::GameObject) | NGI::GameObject | |
_field_50 (defined in NGI::Movement) | NGI::Movement | |
_field_78 (defined in NGI::Movement) | NGI::Movement | |
_field_8 (defined in NGI::GameObject) | NGI::GameObject | |
_field_84 (defined in NGI::Movement) | NGI::Movement | |
_field_8C (defined in NGI::Movement) | NGI::Movement | |
_field_94 (defined in NGI::Movement) | NGI::Movement | |
_flags (defined in NGI::GameObject) | NGI::GameObject | |
_flipFlag (defined in NGI::Movement) | NGI::Movement | |
_framePosOffsets (defined in NGI::Movement) | NGI::Movement | |
_id (defined in NGI::GameObject) | NGI::GameObject | |
_lastFrameSpecialFlag (defined in NGI::Movement) | NGI::Movement | |
_m2x (defined in NGI::Movement) | NGI::Movement | |
_m2y (defined in NGI::Movement) | NGI::Movement | |
_mx (defined in NGI::Movement) | NGI::Movement | |
_my (defined in NGI::Movement) | NGI::Movement | |
_objectName (defined in NGI::GameObject) | NGI::GameObject | |
_objtype (defined in NGI::CObject) | NGI::CObject | |
_odelay (defined in NGI::GameObject) | NGI::GameObject | |
_ox (defined in NGI::GameObject) | NGI::GameObject | |
_oy (defined in NGI::GameObject) | NGI::GameObject | |
_priority (defined in NGI::GameObject) | NGI::GameObject | |
_somePoint (defined in NGI::Movement) | NGI::Movement | |
_staticsObj1 (defined in NGI::Movement) | NGI::Movement | |
_staticsObj2 (defined in NGI::Movement) | NGI::Movement | |
_updateFlag1 (defined in NGI::Movement) | NGI::Movement | |
calcDuration() (defined in NGI::Movement) | NGI::Movement | |
calcSomeXY(int idx, int dynidx) (defined in NGI::Movement) | NGI::Movement | |
clearFlags() (defined in NGI::GameObject) | NGI::GameObject | inline |
CObject() (defined in NGI::CObject) | NGI::CObject | inline |
countPhasesWithFlag(int maxidx, int flag) (defined in NGI::Movement) | NGI::Movement | |
draw(bool flipFlag, int angle) (defined in NGI::Movement) | NGI::Movement | |
freePixelData() (defined in NGI::Movement) | NGI::Movement | |
GameObject() (defined in NGI::GameObject) | NGI::GameObject | |
GameObject(GameObject *src) (defined in NGI::GameObject) | NGI::GameObject | |
getCenter() const (defined in NGI::Movement) | NGI::Movement | |
getCurrDynamicPhaseXY() const (defined in NGI::Movement) | NGI::Movement | |
getDimensionsOfPhase(int phaseIndex) const (defined in NGI::Movement) | NGI::Movement | |
getDynamicPhaseByIndex(int idx) (defined in NGI::Movement) | NGI::Movement | |
getName() (defined in NGI::GameObject) | NGI::GameObject | inline |
getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
gotoFirstFrame() (defined in NGI::Movement) | NGI::Movement | |
gotoLastFrame() (defined in NGI::Movement) | NGI::Movement | |
gotoNextFrame(void(*_callback1)(int, Common::Point *point, int, int), void(*callback2)(int *)) (defined in NGI::Movement) | NGI::Movement | |
gotoPrevFrame() (defined in NGI::Movement) | NGI::Movement | |
initStatics(StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
load(MfcArchive &file) override (defined in NGI::Movement) | NGI::Movement | virtual |
load(MfcArchive &file, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
loadPixelData() (defined in NGI::Movement) | NGI::Movement | |
Movement() (defined in NGI::Movement) | NGI::Movement | |
Movement(Movement *src, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani) (defined in NGI::Movement) | NGI::Movement | |
removeFirstPhase() (defined in NGI::Movement) | NGI::Movement | |
renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
setAlpha(int alpha) (defined in NGI::Movement) | NGI::Movement | |
setDynamicPhaseIndex(int index) (defined in NGI::Movement) | NGI::Movement | |
setFlags(int16 flags) (defined in NGI::GameObject) | NGI::GameObject | inline |
setOXY(int x, int y) (defined in NGI::GameObject) | NGI::GameObject | |
setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
toXML() (defined in NGI::GameObject) | NGI::GameObject | virtual |
updateCurrDynamicPhase() (defined in NGI::Movement) | NGI::Movement | |
~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
~Movement() override (defined in NGI::Movement) | NGI::Movement |