21 #ifndef DRAGONS_CUTSCENE_H 22 #define DRAGONS_CUTSCENE_H 24 #include "common/system.h" 35 Actor *_actor_80072de8;
36 Actor *_actor_80072dec;
37 Actor *_actor_800830c0;
38 Actor *_actor_80072df0;
39 Actor *_actor_80072e08;
40 Actor *_actor_80072df4;
41 Actor *_actor_80072df8;
42 Actor *_actor_80072dfc;
43 Actor *_actor_800830bc;
44 Actor *_actor_800830b8;
45 Actor *_actor_80072e0c;
46 Actor *_actor_800830a0;
47 Actor *_actor_800830d4;
48 Actor *_actor_800830dc;
51 uint16 _actor_80063514;
61 void knightsSavedBackAtCastle();
62 void flameReturnsCutScene();
63 void knightsSavedAgain();
64 void tournamentCutScene();
68 void fadeScreenAndResetActor(
Actor *actor);
69 void closeUpShotOnActor(uint16 resourceId, uint16 sequenceId, int16 x, uint32 param_4);
70 void fun_8003d8e8(uint16 resourceId, uint16 sequenceId, int16 x, uint32 param_4);
71 void wideAngleEveryoneAtTable();
73 void closeUpKnightsAtTable();
74 uint16 fun_8003dab8(uint32 textId, uint16 x, uint16 y, uint16 param_4, int16 param_5);
75 void cursorInventoryClearFlag400();
76 void changeBackgroundPosition(uint16 newPosition, int16 sParm2);
82 #endif //DRAGONS_CUTSCENE_H
Definition: cutscene.h:31
Definition: dragons.h:167