ScummVM API documentation
astar_path.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PATHFINDER_ASTAR_PATH_H
23#define NUVIE_PATHFINDER_ASTAR_PATH_H
24
25#include "ultima/nuvie/core/map.h"
26#include "ultima/nuvie/pathfinder/path.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31typedef struct astar_node_s {
32 MapCoord loc; // location
33 uint32 to_start; // costs from this node to start and to goal
34 uint32 to_goal;
35 uint32 score; // node score
36 uint32 len; // number of nodes before this one, regardless of score
37 struct astar_node_s *parent;
38 astar_node_s() : loc(0, 0, 0), to_start(0), to_goal(0), score(0), len(0),
39 parent(nullptr) { }
41/* Provides A* search and cost methods for PathFinder and subclasses.
42 */class AStarPath: public Path {
43protected:
44 Common::List<astar_node *> open_nodes, closed_nodes; // nodes seen
45 astar_node *final_node; // last node in path search, used by create_path()
46 /* Forms a usable path from results of a search. */
47 void create_path();
48 /* Search routine. */
49 bool search_node_neighbors(astar_node *nnode, const MapCoord &goal, const uint32 max_score);
50 bool compare_neighbors(astar_node *nnode, astar_node *neighbor,
51 sint32 nnode_to_neighbor, astar_node *in_open,
52 astar_node *in_closed);
53 bool score_to_neighbor(sint8 dir, astar_node *nnode, astar_node *neighbor,
54 sint32 &nnode_to_neighbor);
55public:
56 AStarPath();
57 ~AStarPath() override { }
58 bool path_search(const MapCoord &start, const MapCoord &goal) override;
59 uint32 path_cost_est(const MapCoord &s, const MapCoord &g) override {
60 return Path::path_cost_est(s, g);
61 }
62 uint32 get_max_score(uint32 cost) override {
63 return Path::get_max_score(cost);
64 }
65 uint32 path_cost_est(const astar_node &n1, const astar_node &n2) {
66 return Path::path_cost_est(n1.loc, n2.loc);
67 }
68 sint32 step_cost(const MapCoord &c1, const MapCoord &c2) override;
69protected:
70 /* FIXME: These node functions can be replaced with a priority_queue and a list. */
71 astar_node *find_open_node(astar_node *ncmp);
72 void push_open_node(astar_node *node);
73 astar_node *pop_open_node();
74 astar_node *find_closed_node(astar_node *ncmp);
75 void remove_closed_node(astar_node *ncmp);
76 void delete_nodes();
77};
78
79} // End of namespace Nuvie
80} // End of namespace Ultima
81
82#endif
Definition: list.h:44
Definition: astar_path.h:42
Definition: map.h:84
Definition: path.h:36
Definition: astar_path.h:31