ScummVM API documentation
TwinE::DynamicFlagsStruct Struct Reference

#include <actor.h>

Public Attributes

uint32 bWaitHitFrame: 1
 
uint32 bIsHitting: 1
 
uint32 bAnimEnded: 1
 
uint32 bAnimNewFrame: 1
 
uint32 bIsDrawn: 1
 
uint32 bIsDead: 1
 
uint32 bIsSpriteMoving: 1
 
uint32 bIsRotationByAnim: 1
 
uint32 bIsFalling: 1
 
uint32 bIsTargetable: 1
 
uint32 bIsBlinking: 1
 
uint32 bWasWalkingBeforeFalling: 1
 
uint32 bUnk1000: 1
 
uint32 bUnk2000: 1
 
uint32 bUnk4000: 1
 
uint32 bUnk8000: 1
 
uint32 bRIGHT_JUMP: 1
 
uint32 bWAIT_SUPER_HIT: 1
 
uint32 bTRACK_MASTER_ROT: 1
 
uint32 bFLY_JETPACK: 1
 
uint32 bDONT_PICK_CODE_JEU: 1
 
uint32 bMANUAL_INTER_FRAME: 1
 
uint32 bWAIT_COORD: 1
 
uint32 bCHECK_FALLING: 1
 

Detailed Description

Actors dynamic flags structure


The documentation for this struct was generated from the following file: