#include <actor.h>
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uint32 | bWaitHitFrame: 1 |
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uint32 | bIsHitting: 1 |
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uint32 | bAnimEnded: 1 |
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uint32 | bAnimNewFrame: 1 |
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uint32 | bWasDrawn: 1 |
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uint32 | bIsDead: 1 |
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uint32 | bIsSpriteMoving: 1 |
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uint32 | bIsRotationByAnim: 1 |
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uint32 | bIsFalling: 1 |
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uint32 | bIsTargetable: 1 |
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uint32 | bIsBlinking: 1 |
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uint32 | bWasWalkingBeforeFalling: 1 |
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uint32 | bANIM_MASTER_GRAVITY: 1 |
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uint32 | bSKATING: 1 |
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uint32 | bOK_RENVOIE: 1 |
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uint32 | bLEFT_JUMP: 1 |
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uint32 | bRIGHT_JUMP: 1 |
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uint32 | bWAIT_SUPER_HIT: 1 |
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uint32 | bTRACK_MASTER_ROT: 1 |
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uint32 | bFLY_JETPACK: 1 |
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uint32 | bDONT_PICK_CODE_JEU: 1 |
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uint32 | bMANUAL_INTER_FRAME: 1 |
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uint32 | bWAIT_COORD: 1 |
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uint32 | bCHECK_FALLING: 1 |
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Actors dynamic flags structure
The documentation for this struct was generated from the following file: