ScummVM API documentation
u6_shape.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_FILES_U6_SHAPE_H
23#define NUVIE_FILES_U6_SHAPE_H
24
25/*
26 * ==========
27 * Includes
28 * ==========
29 */
30#include "common/str.h"
31
32
33namespace Ultima {
34namespace Nuvie {
35
36class U6Lib_n;
37class Configuration;
38
39/*
40 * ==================
41 * Class definition
42 * ==================
43 *
44 * U6Shape can load Ultima VI shape files and return the shapes
45 * stored into these files either as a Graphics::ManagedSurface or as raw data.
46 */
47class U6Shape {
48private:
49 uint16 hotx, hoty;
50
51protected:
52 unsigned char *raw;
53 uint16 width, height;
54
55public:
56 U6Shape();
57 virtual ~U6Shape();
58
59 bool init(uint16 w, uint16 h, uint16 hx = 0, uint16 hy = 0);
60 virtual bool load(const Common::Path &filename);
61 bool load(U6Lib_n *file, uint32 index);
62 virtual bool load(unsigned char *buf);
63 bool load_from_lzc(const Common::Path &filename, uint32 idx, uint32 sub_idx);
64 bool load_WoU_background(const Configuration *config, nuvie_game_t game_type);
65
66 const unsigned char *get_data() const;
67 unsigned char *get_data();
68 Graphics::ManagedSurface *get_shape_surface();
69 bool get_hot_point(uint16 *x, uint16 *y);
70 bool get_size(uint16 *w, uint16 *h);
71
72 void draw_line(uint16 sx, uint16 sy, uint16 ex, uint16 ey, uint8 color);
73 bool blit(U6Shape *shp, uint16 x, uint16 y);
74 void fill(uint8 color);
75};
76
77} // End of namespace Nuvie
78} // End of namespace Ultima
79
80#endif
Definition: path.h:52
Definition: managed_surface.h:51
Definition: configuration.h:60
Definition: u6_lib_n.h:42
Definition: u6_shape.h:47