ScummVM API documentation
Wintermute::ShadowVolume Member List

This is the complete list of members for Wintermute::ShadowVolume, including all inherited members.

_color (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolumeprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_vertices (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolumeprotected
addMesh(DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolume
addVertex(DXVector3 &vertex) (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolume
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
renderToScene()=0 (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolumepure virtual
renderToStencilBuffer()=0 (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolumepure virtual
reset() (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolume
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setColor(uint32 color) (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolume
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
ShadowVolume(BaseGame *inGame) (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolume
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~ShadowVolume() (defined in Wintermute::ShadowVolume)Wintermute::ShadowVolumevirtual