This is the complete list of members for Wintermute::ShadowVolume, including all inherited members.
| _color (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | protected |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _vertices (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | protected |
| addMesh(DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
| addVertex(DXVector3 &vertex) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| renderToScene()=0 (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | pure virtual |
| renderToStencilBuffer()=0 (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | pure virtual |
| reset() (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setColor(uint32 color) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| ShadowVolume(BaseGame *inGame) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~ShadowVolume() (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | virtual |