This is the complete list of members for Wintermute::ShadowVolume, including all inherited members.
_color (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | protected |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_vertices (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | protected |
addVertex(const Math::Vector3d &vertex) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
renderToScene()=0 (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | pure virtual |
renderToStencilBuffer()=0 (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | pure virtual |
reset() (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setColor(uint32 color) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
ShadowVolume(BaseGame *inGame) (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~ShadowVolume() (defined in Wintermute::ShadowVolume) | Wintermute::ShadowVolume | virtual |