Public Member Functions | |
| ShadowVolume (BaseGame *inGame) | |
| bool | addMesh (DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) |
| void | addVertex (DXVector3 &vertex) |
| bool | reset () |
| virtual bool | renderToStencilBuffer ()=0 |
| virtual bool | renderToScene ()=0 |
| bool | setColor (uint32 color) |
Public Member Functions inherited from Wintermute::BaseClass | |
| bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
| Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
| BaseClass (TDynamicConstructor, TDynamicConstructor) | |
| bool | parseEditorProperty (char *buffer, bool complete=true) |
| virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
| BaseClass (BaseGame *gameOwner) | |
| virtual const char * | getClassName () |
| virtual bool | persist (BasePersistenceManager *persistMgr) |
Protected Attributes | |
| BaseArray< DXVector3 > | _vertices |
| uint32 | _color |
Additional Inherited Members | |
Public Attributes inherited from Wintermute::BaseClass | |
| bool | _persistable |
| BaseGame * | _game |
| Common::HashMap< Common::String, Common::String > | _editorProps |
| Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |