Public Member Functions | |
ShadowVolume (BaseGame *inGame) | |
bool | addMesh (DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) |
void | addVertex (DXVector3 &vertex) |
bool | reset () |
virtual bool | renderToStencilBuffer ()=0 |
virtual bool | renderToScene ()=0 |
bool | setColor (uint32 color) |
Public Member Functions inherited from Wintermute::BaseClass | |
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
BaseClass (TDynamicConstructor, TDynamicConstructor) | |
bool | parseEditorProperty (char *buffer, bool complete=true) |
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
BaseClass (BaseGame *GameOwner) | |
virtual const char * | getClassName () |
virtual bool | persist (BasePersistenceManager *persistMgr) |
Protected Attributes | |
BaseArray< DXVector3 > | _vertices |
uint32 | _color |
Protected Attributes inherited from Wintermute::BaseClass | |
Common::HashMap< Common::String, Common::String > | _editorProps |
Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |
Additional Inherited Members | |
Public Attributes inherited from Wintermute::BaseClass | |
bool | _persistable |
BaseGame * | _gameRef |