ScummVM API documentation
Wintermute::ShadowVolume Class Referenceabstract
Inheritance diagram for Wintermute::ShadowVolume:
Wintermute::BaseClass

Public Member Functions

 ShadowVolume (BaseGame *inGame)
 
bool addMesh (DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth)
 
void addVertex (DXVector3 &vertex)
 
bool reset ()
 
virtual bool renderToStencilBuffer ()=0
 
virtual bool renderToScene ()=0
 
bool setColor (uint32 color)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Protected Attributes

BaseArray< DXVector3_vertices
 
uint32 _color
 
- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

Additional Inherited Members

- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

The documentation for this class was generated from the following file: