ScummVM API documentation
dragonsphere.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_DRAGONSPHERE_H
23#define MADS_DRAGONSPHERE_H
24
25#include "mads/mads.h"
26
27namespace MADS {
28namespace Dragonsphere {
29
31private:
32 static void global_object_examine();
33
34public:
35 DragonsphereEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
36 MADSEngine(syst, gameDesc) {}
37 ~DragonsphereEngine() override {}
38
39 Common::Error run() override;
40 void syncRoom(Common::Serializer &s) override;
41
42 void global_init_code() override;
43 void section_music(int section_num) override;
44 void global_section_constructor() override;
45 void global_daemon_code() override;
46 void global_pre_parser_code() override;
47 void global_parser_code() override;
48 void global_error_code() override;
49 void global_room_init() override;
50 void global_sound_driver() override;
51 void player_keep_walking() override;
52};
53
54} // namespace Dragonsphere
55} // namespace MADS
56
57#endif
Definition: error.h:81
Definition: serializer.h:80
Definition: dragonsphere.h:30
Definition: mads.h:69
Definition: system.h:166
Definition: detection.h:42